Consistency/data/entities/animals/miner_santa.xml

113 lines
2.5 KiB
XML

<Entity name="$animal_miner_santa" >
<Base file="data/entities/base_enemy_basic.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="40"
attack_melee_damage_min="0.4"
attack_melee_damage_max="0.7"
creature_detection_range_x="300"
creature_detection_range_y="300"
food_material="meat"
needs_food="1"
sense_creatures="1"
attack_ranged_enabled="1"
attack_melee_enabled="1"
attack_only_if_attacked="1"
can_fly="0"
attack_ranged_action_frame="4"
attack_ranged_entity_file="data/entities/projectiles/present.xml"
attack_ranged_frames_between="400" >
</AnimalAIComponent>
<DamageModelComponent
hp="2"
materials_create_messages="1"
ragdoll_filenames_file="data/ragdolls/miner_santa/filenames.txt"
fire_probability_of_ignition="5"
>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/miner_santa.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_jump="1"
can_fly="0"
jump_speed="100"
initial_jump_lob="1"
initial_jump_max_distance_x="60"
initial_jump_max_distance_y="60" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="orcs"
food_chain_rank="9"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="-12"
run_velocity="12" >
</CharacterPlatformingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="5"
aabb_max_y="3"
aabb_min_x="-5"
aabb_min_y="-12"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-2.0"
collision_aabb_max_x="2.0"
collision_aabb_min_y="-7.5"
collision_aabb_max_y="3"
mass="1.3"
>
</CharacterDataComponent>
</Base>
<LightComponent
_enabled="1"
radius="50"
fade_out_time="1.5" >
</LightComponent>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<Entity>
<GameEffectComponent
effect="ALLERGY_RADIOACTIVE"
frames="-1"
>
</GameEffectComponent >
</Entity>
<HotspotComponent
_tags="hand_hotspot,hand"
sprite_hotspot_name="hand"
offset.x="0"
offset.y="0">
</HotspotComponent>
</Entity>