21 lines
827 B
Lua
21 lines
827 B
Lua
dofile_once("data/scripts/lib/utilities.lua")
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function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items )
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-- kill self
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local entity_id = GetUpdatedEntityID()
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local pos_x, pos_y = EntityGetTransform( entity_id )
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-- do some kind of an effect? throw some particles into the air?
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EntityLoad( "data/entities/items/pickup/heart_better.xml", pos_x - 24, pos_y )
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EntityLoad( "data/entities/items/pickup/heart_fullhp.xml", pos_x + 24, pos_y )
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EntityLoad( "data/entities/items/wand_unshuffle_06.xml", pos_x - 16, pos_y )
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EntityLoad( "data/entities/items/wand_unshuffle_10.xml", pos_x + 16, pos_y )
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GameAddFlagRun( "miniboss_maggot" )
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AddFlagPersistent( "miniboss_maggot" )
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AddFlagPersistent( "card_unlocked_maggot" )
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--StatsLogPlayerKill( entity_id )
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--EntityKill( entity_id )
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end |