Consistency/data/entities/animals/icemage.xml

274 lines
6.3 KiB
XML

<Entity name="$animal_icemage" >
<Base file="data/entities/base_enemy_basic.xml" >
<ItemChestComponent level="2" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
attack_melee_damage_min="0.4"
attack_melee_damage_max="0.7"
creature_detection_range_x="300"
creature_detection_range_y="300"
food_material="blood"
needs_food="0"
sense_creatures="1"
attack_ranged_enabled="1"
can_fly="1"
attack_ranged_entity_file="data/entities/projectiles/iceball.xml"
attack_ranged_action_frame="3"
attack_ranged_frames_between="140"
>
</AnimalAIComponent>
<DamageModelComponent
hp="2.5"
ragdoll_material="ice"
ragdoll_filenames_file="data/ragdolls/skullmage/filenames.txt"
fire_probability_of_ignition="0"
blood_material="snow"
blood_spray_material="snow"
blood_sprite_directional=""
blood_sprite_large=""
air_needed="0"
healing_particle_effect_entity="data/entities/particles/heal_effect.xml"
materials_that_damage="acid,lava,poison"
materials_how_much_damage="0.08,0.01,0.02"
>
<damage_multipliers
projectile="0.9"
explosion="0.3"
fire="1.5"
slice="0.2"
ice="-1">
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/skullmage.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_jump="1" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="mage"
food_chain_rank="6"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="-12"
swim_idle_buoyancy_coeff="1.0"
run_velocity="18" >
</CharacterPlatformingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-14"
aabb_max_y="3"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-2.5"
collision_aabb_max_x="3.0"
collision_aabb_min_y="-16"
collision_aabb_max_y="3"
mass="1.4"
>
</CharacterDataComponent>
</Base>
<ParticleEmitterComponent
emitted_material_name="spark_white"
gravity.y="0.0"
lifetime_min="0.5"
lifetime_max="1.5"
count_min="1"
count_max="3"
render_on_grid="1"
fade_based_on_lifetime="1"
x_pos_offset_min="-5"
y_pos_offset_min="-12"
x_pos_offset_max="5"
y_pos_offset_max="4"
cosmetic_force_create="0"
airflow_force="0.1"
airflow_time="0.01"
airflow_scale="0.05"
emission_interval_min_frames="2"
emission_interval_max_frames="4"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<LightComponent
_enabled="1"
r="120"
g="180"
b="220"
radius="64" >
</LightComponent>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<MusicEnergyAffectorComponent
energy_target="1">
</MusicEnergyAffectorComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/wizard/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/wizard" >
</AudioComponent>
<MagicConvertMaterialComponent
from_material="fire"
to_material="air"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="lava"
to_material="rock_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="water"
to_material="ice_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="water_ice"
to_material="ice_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="water_salt"
to_material="ice_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="water_static"
to_material="ice_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="water_swamp"
to_material="ice_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="radioactive_liquid"
to_material="ice_radioactive_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="acid"
to_material="ice_acid_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="blood_cold"
to_material="ice_cold_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="blood"
to_material="ice_blood_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="poison"
to_material="ice_poison_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
from_material="slime"
to_material="ice_slime_static"
steps_per_frame="20"
loop="1"
is_circle="1"
radius="30" >
</MagicConvertMaterialComponent>
<MagicConvertMaterialComponent
kill_when_finished="0"
extinguish_fire="1"
is_circle="1"
loop="1"
radius="30" >
</MagicConvertMaterialComponent>
</Entity>