98 lines
2.3 KiB
XML
98 lines
2.3 KiB
XML
<Entity name="$animal_gazer">
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<Base file="data/entities/base_enemy_flying.xml" >
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<ItemChestComponent level="1" > </ItemChestComponent>
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<AnimalAIComponent
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attack_ranged_entity_file="data/entities/projectiles/lavashot.xml"
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attack_ranged_enabled="1"
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attack_ranged_action_frame="1"
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attack_dash_enabled="0"
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attack_ranged_frames_between="50"
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can_fly="1" >
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</AnimalAIComponent>
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<DamageModelComponent
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hp="4.5"
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ragdoll_material="meat_slime_cursed"
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blood_material="lava"
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blood_spray_material="lava"
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fire_probability_of_ignition="0"
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ragdoll_filenames_file="data/ragdolls/gazer/filenames.txt"
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materials_that_damage="acid,poison,blood_cold,blood_cold_vapour"
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materials_how_much_damage="0.08,0.02,0.016,0.014"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_orange_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_orange_$[1-3].xml"
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wet_status_effect_damage="0.1"
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>
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<damage_multipliers
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melee="1.0"
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projectile="1.0"
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explosion="0.8"
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electricity="0.8"
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ice="1.2"
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fire="0" >
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingComponent
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can_fly="1"
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can_walk="0"
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>
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</PathFindingComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/gazer.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-10.5"
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aabb_max_x="10.5"
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aabb_min_y="-18.0"
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aabb_max_y="6"
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is_enemy="1"
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is_item="0"
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is_player="0" >
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</HitboxComponent>
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<GenomeDataComponent
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herd_id="slimes" >
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</GenomeDataComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-10.0"
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collision_aabb_max_x="10.0"
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collision_aabb_min_y="-19"
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collision_aabb_max_y="3"
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mass="2.3"
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>
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</CharacterDataComponent>
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</Base>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/gazer" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/gazer/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<MaterialInventoryComponent
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_enabled="1"
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drop_as_item="0"
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leak_on_damage_percent="0.999"
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>
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<count_per_material_type>
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<Material material="lava" count="200" />
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</count_per_material_type>
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</MaterialInventoryComponent>
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</Entity>
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