Consistency/data/entities/animals/drone_physics.xml

196 lines
4.3 KiB
XML

<Entity tags="glue_NOT" name="$animal_drone_physics">
<PhysicsAIComponent
target_vec_max_len="15.0"
force_coeff="20.0"
force_balancing_coeff="0.8"
force_max="100"
torque_coeff="50"
torque_balancing_coeff="0.8"
torque_max="50.0"
damage_deactivation_probability="80"
damage_deactivation_time_min="60"
damage_deactivation_time_max="120" >
</PhysicsAIComponent>
<PhysicsBodyComponent
allow_sleep="1"
angular_damping="0.02"
fixed_rotation="0"
is_bullet="0"
linear_damping="0"
on_death_leave_physics_body="1" >
</PhysicsBodyComponent>
<PhysicsImageShapeComponent
image_file="data/enemies_gfx/drone_physics.png"
centered="1"
material="aluminium_robot" >
</PhysicsImageShapeComponent>
<MaterialInventoryComponent
_enabled="1"
drop_as_item="0"
on_death_spill="1"
leak_pressure_min="0.2"
leak_pressure_max="0.4"
leak_on_damage_percent="0.999"
b2_force_on_leak="2"
>
<count_per_material_type>
<Material material="oil" count="200" />
</count_per_material_type>
</MaterialInventoryComponent>
<ExplodeOnDamageComponent
explode_on_death_percent="1"
explode_on_damage_percent="0.0"
physics_body_modified_death_probability="0.9"
physics_body_destruction_required="0.34"
>
<config_explosion
never_cache="0"
damage="2.5"
camera_shake="40"
explosion_radius="20"
explosion_sprite="data/particles/explosion_032.xml"
explosion_sprite_lifetime="0"
create_cell_probability="50"
hole_destroy_liquid="0"
hole_enabled="1"
ray_energy="180000"
particle_effect="1"
damage_mortals="1"
physics_explosion_power.min="0.6"
physics_explosion_power.max="1.0"
physics_throw_enabled="1"
shake_vegetation="1"
sparks_count_min="7"
sparks_count_max="20"
sparks_enabled="1"
stains_enabled="1"
stains_radius="15" >
</config_explosion>
</ExplodeOnDamageComponent>
<LightComponent
_enabled="1"
radius="200"
r="155"
g="20"
b="0" >
</LightComponent>
<Base file="data/entities/base_enemy_robot.xml" >
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
creature_detection_range_x="250"
creature_detection_range_y="250"
attack_ranged_min_distance="0"
attack_ranged_max_distance="100"
food_material="blood"
needs_food="0"
sense_creatures="1"
attack_ranged_enabled="1"
attack_melee_enabled="1"
attack_ranged_offset_y="-2"
can_fly="1"
can_walk="0"
attack_ranged_entity_file="data/entities/projectiles/machinegun_bullet_slower.xml"
attack_ranged_frames_between="80" >
</AnimalAIComponent>
<DamageModelComponent
hp="0.2"
ragdoll_filenames_file=""
fire_probability_of_ignition="0"
ragdoll_material="" >
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/drone_emissive.xml"
rect_animation="stand"
next_rect_animation="stand"
special_scale_x="1"
has_special_scale="1"
emissive="1"
additive="0"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_walk="0"
can_fly="1" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="robot"
food_chain_rank="5"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="-10"
run_velocity="10"
fly_speed_max_up="60"
fly_speed_max_down="60"
fly_speed_mult="18"
fly_speed_change_spd="1"
fly_velocity_x="60">
</CharacterPlatformingComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-6"
aabb_max_x="6"
aabb_min_y="-5"
aabb_max_y="4" >
</HitboxComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<SpriteStainsComponent
_enabled="0"
>
</SpriteStainsComponent>
<CharacterDataComponent
mass="0.8"
>
</CharacterDataComponent>
</Base>
<Entity>
<Base file="data/entities/misc/animal_energy_shield.xml">
</Base>
</Entity>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/drone/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="PROTECTION_FREEZE"
frames="-1"
>
</GameEffectComponent >
</Entity>
</Entity>