18 lines
548 B
Lua
18 lines
548 B
Lua
dofile_once("data/scripts/lib/utilities.lua")
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local entity_id = GetUpdatedEntityID()
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local x,y,r = EntityGetTransform( entity_id )
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local opts = { "orb_dark", "orb_poly", "orb_tele" }
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for i=1,2 do
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SetRandomSeed( x * GameGetFrameNum(), y + i )
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local arc = Random( 0, 100 ) * 0.01 * math.pi * 2
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local vel_x = math.cos( arc ) * 250
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local vel_y = 0 - math.sin( arc ) * 250
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local rnd = Random( 1, #opts )
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local eid = shoot_projectile_from_projectile( entity_id, "data/entities/projectiles/" .. opts[rnd] .. ".xml", x, y, vel_x, vel_y )
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end |