42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
dofile_once("data/scripts/lib/utilities.lua")
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local entity_id = GetUpdatedEntityID()
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local x, y, a = EntityGetTransform( entity_id )
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local p = EntityGetWithTag( "player_unit" )
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local comps = EntityGetComponent( entity_id, "VariableStorageComponent" )
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local proj = ""
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local mult = 1.0
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if ( comps ~= nil ) then
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for i,v in ipairs( comps ) do
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local n = ComponentGetValue2( v, "name" )
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if ( n == "memory" ) then
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proj = ComponentGetValue2( v, "value_string" )
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elseif ( n == "mult" ) then
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mult = ComponentGetValue2( v, "value_float" )
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end
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end
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end
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local length = 300
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local homing = EntityGetComponent( entity_id, "HomingComponent" )
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if ( homing == nil ) then
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length = 500
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end
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if ( p ~= nil ) and ( #proj > 0 ) then
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for i,v in ipairs( p ) do
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local px,py = EntityGetTransform( v )
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local dir = 0 - math.atan2( py - y, px - x )
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local vel_x = math.cos( dir ) * length * mult
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local vel_y = 0 - math.sin( dir ) * length * mult
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local pid = shoot_projectile_from_projectile( entity_id, proj, x, y, vel_x, vel_y )
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edit_component( pid, "ProjectileComponent", function(comp,vars)
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local d = ComponentGetValue2( comp, "damage" )
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d = d + 0.2
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ComponentSetValue2( comp, "damage", d )
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end)
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end
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end |