37 lines
1.3 KiB
Lua
37 lines
1.3 KiB
Lua
dofile( "data/scripts/lib/utilities.lua" )
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function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items )
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-- kill self
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local entity_id = GetUpdatedEntityID()
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local pos_x, pos_y = EntityGetTransform( entity_id )
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local flag_status = HasFlagPersistent( "card_unlocked_pyramid" )
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-- do some kind of an effect? throw some particles into the air?
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EntityLoad( "data/entities/items/pickup/heart.xml", pos_x - 16, pos_y )
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EntityLoad( "data/entities/items/wand_unshuffle_04.xml", pos_x, pos_y )
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local pw = check_parallel_pos( pos_x )
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SetRandomSeed( pw, 44 )
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local opts = { "NOLLA", "DAMAGE_RANDOM", "RANDOM_SPELL", "RANDOM_PROJECTILE", "RANDOM_MODIFIER", "RANDOM_STATIC_PROJECTILE", "DRAW_RANDOM", "DRAW_RANDOM_X3", "DRAW_3_RANDOM" }
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local rnd = Random( 1, #opts )
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if flag_status then
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for i=1,4 do
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rnd = Random( 1, #opts )
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CreateItemActionEntity( opts[rnd], pos_x - 8 * 4 + (i-1) * 16, pos_y )
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table.remove( opts, rnd )
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end
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else
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for i=1,4 do
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rnd = Random( 1, #opts )
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CreateItemActionEntity( opts[rnd], pos_x - 8 * 4 + (i-1) * 16, pos_y )
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table.remove( opts, rnd )
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end
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EntityLoad( "data/entities/items/pickup/heart_fullhp.xml", pos_x, pos_y )
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end
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AddFlagPersistent( "card_unlocked_pyramid" )
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--EntityKill( entity_id )
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end |