Consistency/data/entities/animals/boss_gate/gate_monster_death.lua

34 lines
1.1 KiB
Lua

dofile_once("data/scripts/lib/utilities.lua")
dofile_once("data/scripts/items/chest_random.lua")
function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items )
local entity_id = GetUpdatedEntityID()
local pos_x, pos_y = EntityGetTransform( entity_id )
local name = EntityGetName(entity_id)
local seed_offset = 0
local pw = check_parallel_pos( pos_x )
if ( name == "$animal_gate_monster_b" ) then
seed_offset = 1
elseif ( name == "$animal_gate_monster_c" ) then
seed_offset = 2
elseif ( name == "$animal_gate_monster_d" ) then
seed_offset = 3
end
SetRandomSeed( seed_offset, 10 + pw )
make_random_card(pos_x, pos_y)
-- set flag with name of monster.
GameAddFlagRun(EntityGetName(entity_id) .. "_killed")
-- if all 4 monsters killed, add persistent flag for treetop pillar
if GameHasFlagRun("$animal_gate_monster_a_killed")
and GameHasFlagRun("$animal_gate_monster_b_killed")
and GameHasFlagRun("$animal_gate_monster_c_killed")
and GameHasFlagRun("$animal_gate_monster_d_killed") then
AddFlagPersistent( "miniboss_gate_monsters" )
end
end