Consistency/data/entities/animals/boss_gate/gate_monster_a.xml

227 lines
5.1 KiB
XML

<Entity name="$animal_gate_monster_a" tags="gate_monster,necrobot_NOT,glue_NOT" >
<PhysicsAIComponent
target_vec_max_len="15.0"
force_coeff="18.0"
force_balancing_coeff="1.8"
force_max="140"
torque_coeff="50"
torque_balancing_coeff="1"
torque_max="50.0"
damage_deactivation_probability="1"
damage_deactivation_time_min="10"
damage_deactivation_time_max="30" >
</PhysicsAIComponent>
<PhysicsBodyComponent
allow_sleep="1"
angular_damping="0.02"
fixed_rotation="0"
is_bullet="0"
linear_damping="0"
on_death_leave_physics_body="1" >
</PhysicsBodyComponent>
<PhysicsImageShapeComponent
image_file="data/entities/animals/boss_gate/gate_monster_a.png"
centered="0"
material="rock_box2d_nohit_hard"
offset_x="28"
offset_y="35"
>
</PhysicsImageShapeComponent>
<Base file="data/entities/base_enemy_flying.xml" >
<AnimalAIComponent
preferred_job="JobDefault"
attack_ranged_min_distance="0"
attack_ranged_max_distance="50"
creature_detection_range_x="300"
creature_detection_range_y="300"
attack_ranged_action_frame="3"
attack_melee_action_frame="3"
sense_creatures="1"
attack_ranged_enabled="0"
attack_melee_enabled="1"
can_fly="1"
eye_offset_y="-5"
attack_ranged_offset_y="0"
>
</AnimalAIComponent>
<DamageModelComponent
hp="40"
ragdoll_material="rock_box2d_nohit_hard"
ragdoll_filenames_file=""
blood_material="spark_red"
blood_spray_material="spark_red"
fire_probability_of_ignition="0"
air_needed="0"
blood_sprite_directional=""
blood_sprite_large=""
physics_objects_damage="0"
>
<damage_multipliers
melee="0.1"
projectile="0.1"
explosion="1.2"
electricity="0"
fire="0"
ice="0"
radioactive="0" >
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file=""
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<PathFindingComponent
distance_to_reach_node_x="20"
distance_to_reach_node_y="20"
frames_to_get_stuck="120"
can_jump="0"
can_fly="1"
jump_speed="0"
>
</PathFindingComponent>
<GenomeDataComponent
herd_id="ghost"
food_chain_rank="7"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="0"
run_velocity="24" >
</CharacterPlatformingComponent>
<HitboxComponent
aabb_min_x="-10"
aabb_max_x="10"
aabb_min_y="-10"
aabb_max_y="10"
>
</HitboxComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<CharacterDataComponent
collision_aabb_min_x="-25"
collision_aabb_max_x="25"
collision_aabb_min_y="-32"
collision_aabb_max_y="32"
mass="1.8"
>
</CharacterDataComponent>
<SpriteStainsComponent
_enabled="0"
>
</SpriteStainsComponent>
</Base>
<LuaComponent
script_source_file="data/entities/animals/boss_gate/gate_monster_push.lua"
execute_every_n_frame="4" >
</LuaComponent>
<CellEaterComponent
eat_probability="8"
radius="50"
ignored_material="rock_box2d_nohit_hard" >
</CellEaterComponent>
<AreaDamageComponent
aabb_min.x="-40"
aabb_min.y="-40"
aabb_max.x="40"
aabb_max.y="40"
damage_per_frame="0.1"
update_every_n_frame="1"
entities_with_tag="mortal"
damage_type="DAMAGE_CURSE"
>
</AreaDamageComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/statue_physics" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/worm/movement_loop_big"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<!-- shadow -->
<SpriteParticleEmitterComponent
sprite_file="data/entities/animals/boss_gate/gate_monster_a_glow.xml"
delay="0"
lifetime="0.75"
sprite_centered="0"
color.r="1" color.g="1" color.b="1" color.a="0.75"
color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="-1"
render_back="1"
velocity.x="0" velocity.y="-10"
gravity.x="0" gravity.y="0"
velocity_slowdown="0"
rotation="0"
angular_velocity="0"
use_rotation_from_entity="1"
use_velocity_as_rotation="0"
scale.x="1" scale.y="1"
scale_velocity.x="0" scale_velocity.y="0"
additive="1"
emissive="0"
emission_interval_min_frames="6"
emission_interval_max_frames="6"
count_min="1" count_max="1"
>
</SpriteParticleEmitterComponent>
<!-- ring -->
<ParticleEmitterComponent
emitted_material_name="spark_red"
gravity.y="0.0"
lifetime_min="0.4"
lifetime_max="1.2"
x_pos_offset_min="0"
x_pos_offset_max="0"
y_pos_offset_min="0"
y_pos_offset_max="0"
area_circle_radius.min="48"
area_circle_radius.max="50"
count_min="15"
count_max="15"
render_on_grid="1"
collide_with_grid="0"
fade_based_on_lifetime="1"
cosmetic_force_create="0"
airflow_force="0.251"
airflow_time="1.01"
airflow_scale="0.05"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<LuaComponent
script_death="data/entities/animals/boss_gate/gate_monster_death.lua"
>
</LuaComponent>
</Entity>