227 lines
5.1 KiB
XML
227 lines
5.1 KiB
XML
<Entity name="$animal_gate_monster_a" tags="gate_monster,necrobot_NOT,glue_NOT" >
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<PhysicsAIComponent
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target_vec_max_len="15.0"
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force_coeff="18.0"
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force_balancing_coeff="1.8"
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force_max="140"
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torque_coeff="50"
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torque_balancing_coeff="1"
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torque_max="50.0"
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damage_deactivation_probability="1"
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damage_deactivation_time_min="10"
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damage_deactivation_time_max="30" >
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</PhysicsAIComponent>
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<PhysicsBodyComponent
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allow_sleep="1"
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angular_damping="0.02"
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fixed_rotation="0"
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is_bullet="0"
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linear_damping="0"
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on_death_leave_physics_body="1" >
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</PhysicsBodyComponent>
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<PhysicsImageShapeComponent
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image_file="data/entities/animals/boss_gate/gate_monster_a.png"
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centered="0"
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material="rock_box2d_nohit_hard"
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offset_x="28"
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offset_y="35"
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>
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</PhysicsImageShapeComponent>
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<Base file="data/entities/base_enemy_flying.xml" >
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<AnimalAIComponent
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preferred_job="JobDefault"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="50"
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creature_detection_range_x="300"
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creature_detection_range_y="300"
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attack_ranged_action_frame="3"
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attack_melee_action_frame="3"
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sense_creatures="1"
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attack_ranged_enabled="0"
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attack_melee_enabled="1"
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can_fly="1"
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eye_offset_y="-5"
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attack_ranged_offset_y="0"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="40"
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ragdoll_material="rock_box2d_nohit_hard"
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ragdoll_filenames_file=""
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blood_material="spark_red"
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blood_spray_material="spark_red"
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fire_probability_of_ignition="0"
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air_needed="0"
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blood_sprite_directional=""
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blood_sprite_large=""
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physics_objects_damage="0"
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>
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<damage_multipliers
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melee="0.1"
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projectile="0.1"
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explosion="1.2"
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electricity="0"
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fire="0"
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ice="0"
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radioactive="0" >
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file=""
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_to_get_stuck="120"
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can_jump="0"
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can_fly="1"
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jump_speed="0"
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>
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="ghost"
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food_chain_rank="7"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="0"
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run_velocity="24" >
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</CharacterPlatformingComponent>
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<HitboxComponent
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aabb_min_x="-10"
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aabb_max_x="10"
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aabb_min_y="-10"
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aabb_max_y="10"
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>
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-25"
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collision_aabb_max_x="25"
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collision_aabb_min_y="-32"
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collision_aabb_max_y="32"
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mass="1.8"
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>
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</CharacterDataComponent>
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<SpriteStainsComponent
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_enabled="0"
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>
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</SpriteStainsComponent>
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</Base>
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<LuaComponent
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script_source_file="data/entities/animals/boss_gate/gate_monster_push.lua"
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execute_every_n_frame="4" >
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</LuaComponent>
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<CellEaterComponent
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eat_probability="8"
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radius="50"
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ignored_material="rock_box2d_nohit_hard" >
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</CellEaterComponent>
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<AreaDamageComponent
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aabb_min.x="-40"
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aabb_min.y="-40"
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aabb_max.x="40"
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aabb_max.y="40"
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damage_per_frame="0.1"
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update_every_n_frame="1"
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entities_with_tag="mortal"
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damage_type="DAMAGE_CURSE"
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>
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</AreaDamageComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/statue_physics" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/worm/movement_loop_big"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<!-- shadow -->
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<SpriteParticleEmitterComponent
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sprite_file="data/entities/animals/boss_gate/gate_monster_a_glow.xml"
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delay="0"
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lifetime="0.75"
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sprite_centered="0"
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color.r="1" color.g="1" color.b="1" color.a="0.75"
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color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="-1"
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render_back="1"
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velocity.x="0" velocity.y="-10"
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gravity.x="0" gravity.y="0"
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velocity_slowdown="0"
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rotation="0"
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angular_velocity="0"
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use_rotation_from_entity="1"
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use_velocity_as_rotation="0"
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scale.x="1" scale.y="1"
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scale_velocity.x="0" scale_velocity.y="0"
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additive="1"
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emissive="0"
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emission_interval_min_frames="6"
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emission_interval_max_frames="6"
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count_min="1" count_max="1"
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>
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</SpriteParticleEmitterComponent>
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<!-- ring -->
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<ParticleEmitterComponent
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emitted_material_name="spark_red"
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gravity.y="0.0"
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lifetime_min="0.4"
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lifetime_max="1.2"
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x_pos_offset_min="0"
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x_pos_offset_max="0"
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y_pos_offset_min="0"
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y_pos_offset_max="0"
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area_circle_radius.min="48"
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area_circle_radius.max="50"
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count_min="15"
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count_max="15"
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render_on_grid="1"
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collide_with_grid="0"
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fade_based_on_lifetime="1"
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cosmetic_force_create="0"
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airflow_force="0.251"
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airflow_time="1.01"
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airflow_scale="0.05"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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emit_cosmetic_particles="1"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<LuaComponent
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script_death="data/entities/animals/boss_gate/gate_monster_death.lua"
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>
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</LuaComponent>
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</Entity>
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