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							dofile_once("data/scripts/lib/utilities.lua")
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							local entity_id = GetUpdatedEntityID()
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							local x, y, a = EntityGetTransform( entity_id )
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							local arc = -0.15
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							local angle = ( GameGetFrameNum() + 100 ) * 0.01
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							a = math.cos( angle ) * arc
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							EntitySetTransform( entity_id, x, y, a ) |