Consistency/data/entities/animals/boss_centipede/orb_polymorph.xml

154 lines
3.6 KiB
XML

<Entity
name="$projectile_default"
>
<Base file="data/entities/base_projectile.xml" >
<VelocityComponent
gravity_y="0"
air_friction="0"
mass="0.8"
>
</VelocityComponent>
</Base>
<HomingComponent
target_tag="prey"
homing_targeting_coeff="2"
detect_distance="350"
homing_velocity_multiplier="0.99"
>
</HomingComponent>
<ProjectileComponent
lob_min="0.8"
lob_max="1.0"
speed_min="100"
speed_max="120"
die_on_low_velocity="0"
on_death_explode="1"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="1"
explosion_dont_damage_shooter="1"
damage="0.3"
damage_game_effect_entities="data/entities/misc/effect_polymorph_random.xml,"
on_collision_die="1"
bounces_left="10"
bounce_always="1"
bounce_at_any_angle="1"
bounce_energy="0.85"
lifetime="400" >
<config_explosion
never_cache="1"
camera_shake="0.5"
explosion_radius="1"
explosion_sprite="data/particles/explosion_016_plasma_pink.xml"
explosion_sprite_lifetime="0.0"
create_cell_probability="1"
create_cell_material="plasma_fading"
ray_energy="10000"
hole_destroy_liquid="1"
hole_enabled="1"
damage = "0.1"
hole_image="data/temp/explosion_hole.png"
explosion_sprite_emissive="1"
explosion_sprite_additive="1"
particle_effect="0"
damage_mortals="1"
physics_explosion_power.min="0"
physics_explosion_power.max="0"
physics_throw_enabled="0"
shake_vegetation="1"
sparks_enabled="1"
spark_material="plasma_fading_pink"
sparks_count_max="16"
sparks_count_min="12"
light_fade_time="1.2"
light_r="225"
light_g="25"
light_b="180"
stains_enabled="1"
stains_image="data/temp/explosion_stain.png" >
</config_explosion>
</ProjectileComponent>
<SpriteComponent
_enabled="1"
alpha="1"
image_file="data/projectiles_gfx/orb_pink.xml"
next_rect_animation=""
offset_x="5"
offset_y="5"
rect_animation="fireball"
emissive="1"
additive="1"
update_transform_rotation="0"
>
</SpriteComponent>
<LightComponent
_enabled="1"
radius="150"
r="220"
g="18"
b="180">
</LightComponent>
<SpriteParticleEmitterComponent
sprite_file="data/particles/shine_03.xml"
delay="0"
lifetime="4"
color.r="1" color.g="1" color.b="1" color.a="1"
color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="-1"
velocity.x="0" velocity.y="0"
gravity.x="0" gravity.y="30"
velocity_slowdown="0"
rotation="0"
angular_velocity="0"
use_velocity_as_rotation="0"
scale.x="1" scale.y="1"
scale_velocity.x="0" scale_velocity.y="0"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
count_min="1" count_max="1"
randomize_rotation.min="-3.1415"
randomize_rotation.max="3.1415"
randomize_angular_velocity.min="-15"
randomize_angular_velocity.max="15"
randomize_velocity.min_x="-5"
randomize_velocity.max_x="5"
randomize_velocity.min_y="-5"
randomize_velocity.max_y="5"
>
</SpriteParticleEmitterComponent>
<AudioComponent
file="data/audio/Desktop/projectiles.bank"
event_root="projectiles/orb_poly" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/projectiles.bank"
event_name="projectiles/magic_orb/loop"
auto_play="1">
</AudioLoopComponent>
<!-- muzzle flash -->
<SpriteComponent
alpha="1"
image_file="data/particles/explosion_032_pink.xml"
next_rect_animation="explosion"
rect_animation="explosion"
emissive="1"
additive="1"
offset_x="16"
offset_y="16"
>
</SpriteComponent>
<VariableStorageComponent
name="projectile_file"
value_string="data/entities/animals/boss_centipede/orb_polymorph.xml"
>
</VariableStorageComponent>
</Entity>