Consistency/data/entities/animals/boss_centipede/boss_centipede_shield_weak.xml

100 lines
2.3 KiB
XML

<Entity name="shield_entity" tags="energy_shield">
<InheritTransformComponent>
<Transform
only_position="1"
position.x="0"
position.y="0" >
</Transform>
</InheritTransformComponent>
<EnergyShieldComponent
_tags="shield,disabled_at_start"
_enabled="0"
recharge_speed="0.8"
radius="50.0" >
</EnergyShieldComponent>
<ParticleEmitterComponent
_tags="shield,disabled_at_start"
_enabled="0"
emitted_material_name="plasma_fading"
gravity.y="0.0"
lifetime_min="0.1"
lifetime_max="0.5"
count_min="6"
count_max="12"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.max="50"
cosmetic_force_create="0"
airflow_force="0.5"
airflow_time="0.1"
airflow_scale="0.5"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
_tags="shield,disabled_at_start,shield_ring"
_enabled="0"
emitted_material_name="plasma_fading"
gravity.y="0.0"
lifetime_min="0.02"
lifetime_max="0.05"
count_min="200"
count_max="300"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="50"
area_circle_radius.max="50"
cosmetic_force_create="0"
airflow_force="0.3"
airflow_time="0.01"
airflow_scale="0.05"
emission_interval_min_frames="0"
emission_interval_max_frames="0"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
_tags="shield,disabled_at_start,shield_hit"
_enabled="0"
emitted_material_name="plasma_fading"
gravity.y="0.0"
lifetime_min="0.3"
lifetime_max="1"
count_min="500"
count_max="860"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="50"
area_circle_radius.max="50"
cosmetic_force_create="0"
airflow_force="2.8"
airflow_time="0.03"
airflow_scale="0.8"
emission_interval_min_frames="0"
emission_interval_max_frames="0"
emit_cosmetic_particles="1"
is_emitting="0" >
</ParticleEmitterComponent>
<LightComponent
_tags="shield,disabled_at_start,shield_hit"
_enabled="0"
radius="80"
fade_out_time="1.5"
r="150"
g="190"
b="230" >
</LightComponent>
<AudioComponent
file="data/audio/Desktop/projectiles.bank"
event_root="player_projectiles/shield"
set_latest_event_position="1" >
</AudioComponent>
</Entity>