Consistency/data/entities/animals/boss_alchemist/projectile_counter_create_d...

37 lines
1006 B
Lua

dofile_once("data/scripts/lib/utilities.lua")
function damage_received( damage )
local entity_id = GetUpdatedEntityID()
local cumulative = 0.0
local dcomp = 0
local s = EntityGetComponent( entity_id, "VariableStorageComponent" )
if ( s ~= nil ) then
for i,v in ipairs( s ) do
local name = ComponentGetValue2( v, "name" )
if ( name == "damage_received" ) then
cumulative = ComponentGetValue2( v, "value_float" )
cumulative = cumulative + damage
ComponentSetValue2( v, "value_float", cumulative )
dcomp = v
end
end
end
--print( tostring(cumulative) .. ", " .. tostring(dcomp) )
if ( damage >= 2.0 ) or ( cumulative >= 3.0 ) then
local x, y = EntityGetTransform( entity_id )
local eid = EntityLoad( "data/entities/animals/boss_alchemist/projectile_counter.xml", x, y )
EntityAddChild( entity_id, eid )
if ( dcomp ~= NULL_ENTITY ) then
cumulative = cumulative - 3.0
ComponentSetValue2( dcomp, "value_float", cumulative )
end
end
end