Consistency/data/entities/animals/boss_alchemist/boss_alchemist_sprite.xml

109 lines
1.9 KiB
XML

<Sprite
filename="data/entities/animals/boss_alchemist/boss_alchemist.png"
offset_x="32"
offset_y="56"
default_animation="stand" >
<RectAnimation
frame_count="8"
frame_height="72"
frame_wait="0.14"
frame_width="64"
frames_per_row="12"
name="stand"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="8"
frame_height="72"
frame_wait="0.12"
frame_width="64"
frames_per_row="12"
name="walk"
pos_x="0"
pos_y="72"
>
</RectAnimation>
<RectAnimation
frame_count="8"
frame_height="72"
frame_wait="0.1"
frame_width="64"
frames_per_row="12"
name="run"
pos_x="0"
pos_y="72"
>
</RectAnimation>
<RectAnimation
frame_count="8"
frame_height="72"
frame_wait="0.09"
frame_width="64"
frames_per_row="12"
name="burn"
pos_x="0"
pos_y="72"
>
</RectAnimation>
<RectAnimation
frame_count="8"
frame_height="72"
frame_wait="0.11"
frame_width="64"
frames_per_row="12"
name="fly_idle"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="8"
frame_height="72"
frame_wait="0.09"
frame_width="64"
frames_per_row="12"
name="fly_move"
pos_x="0"
pos_y="72"
>
</RectAnimation>
<RectAnimation
frame_count="9"
frame_height="72"
frame_wait="0.12"
frame_width="64"
frames_per_row="12"
loop="0"
name="attack"
pos_x="0"
pos_y="144"
>
<Event frame="5" max_distance="500" name="attack_melee" on_finished="0" probability="1" />
<Event frame="5" max_distance="500" name="voc_attack" on_finished="0" probability="1" />
</RectAnimation>
<RectAnimation
frame_count="9"
frame_height="72"
frame_wait="0.12"
frame_width="64"
frames_per_row="12"
loop="0"
name="attack_ranged"
pos_x="0"
pos_y="144"
>
<Event frame="5" max_distance="500" name="attack_shoot" on_finished="0" probability="1" />
</RectAnimation>
</Sprite>