118 lines
2.6 KiB
XML
118 lines
2.6 KiB
XML
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<Entity name="$animal_piranha" >
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<Base file="data/entities/base_enemy_robot.xml" >
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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attack_melee_damage_min="0.4"
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attack_melee_damage_max="0.7"
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creature_detection_range_x="300"
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creature_detection_range_y="300"
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escape_if_damaged_probability="0"
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food_material="blood"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="1"
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can_fly="0"
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attack_ranged_entity_file="data/entities/projectiles/machinegun_bullet_roboguard_big.xml"
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attack_ranged_frames_between="3"
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attack_melee_action_frame="3"
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aggressiveness_min="20"
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aggressiveness_max="100"
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attack_ranged_offset_x="10"
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attack_ranged_min_distance="20"
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attack_melee_max_distance="20"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="8"
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ragdoll_material="steel"
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ragdoll_filenames_file="data/ragdolls/roboguard_big/filenames.txt"
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blood_material="oil"
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fire_probability_of_ignition="0" >
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<damage_multipliers
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projectile="0.0"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/roboguard_big.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_to_get_stuck="120"
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can_jump="1" >
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="robot"
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food_chain_rank="5"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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swim_idle_buoyancy_coeff="0.8"
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jump_velocity_y="-12"
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run_velocity="12" >
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</CharacterPlatformingComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="8"
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aabb_max_y="4"
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aabb_min_x="-8"
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aabb_min_y="-12"
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>
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-3.6"
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collision_aabb_max_x="3.6"
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collision_aabb_min_y="-12"
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collision_aabb_max_y="3"
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mass="2.6"
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>
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</CharacterDataComponent>
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</Base>
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<ItemPickUpperComponent
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is_in_npc="1">
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</ItemPickUpperComponent>
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<!-- protection from FREEZING -->
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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<SpriteComponent
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_tags="character"
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alpha="1"
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image_file="data/enemies_gfx/roboguard_big_emissive.xml"
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emissive="1"
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additive="1"
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rect_animation="walk" >
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</SpriteComponent>
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</Entity>
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