290 lines
6.5 KiB
XML
290 lines
6.5 KiB
XML
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<Entity name="$animal_necromancer_super" tags="necromancer_shop,necromancer_super,music_energy_100_near,polymorphable_NOT" >
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<Base file="data/entities/base_enemy_flying.xml" >
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<ItemChestComponent level="1" > </ItemChestComponent>
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<AnimalAIComponent
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attack_ranged_entity_file=""
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attack_ranged_enabled="0"
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attack_dash_enabled="0"
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creature_detection_range_x="900"
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creature_detection_range_y="900"
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escape_if_damaged_probability="0"
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aggressiveness_min="100"
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aggressiveness_max="100"
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needs_food="0"
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can_fly="1" >
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</AnimalAIComponent>
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<DamageModelComponent
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hp="18"
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ragdoll_material="meat_cursed_dry"
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blood_material="bone"
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blood_spray_material="bone"
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ragdoll_filenames_file="data/ragdolls/necromancer_super/filenames.txt"
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blood_sprite_directional=""
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blood_sprite_large=""
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fire_probability_of_ignition="0"
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critical_damage_resistance="0.5"
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minimum_knockback_force="10000"
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air_needed="0"
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>
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<damage_multipliers
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projectile="0.4"
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explosion="0.2"
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electricity="0"
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ice="0"
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fire="0.1" >
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingComponent
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can_fly="1"
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can_walk="0"
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never_consider_line_of_sight="1"
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>
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</PathFindingComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/necromancer_super.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-6.5"
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aabb_max_x="6.5"
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aabb_min_y="-16.0"
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aabb_max_y="14.0"
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is_enemy="1"
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is_item="0"
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is_player="0" >
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</HitboxComponent>
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<GenomeDataComponent
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herd_id="mage"
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is_predator="1"
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>
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</GenomeDataComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-5.0"
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collision_aabb_max_x="5.0"
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collision_aabb_min_y="-16"
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collision_aabb_max_y="3"
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mass="1.1"
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>
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</CharacterDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="-12"
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run_velocity="14"
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fly_speed_max_up="80"
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fly_speed_max_down="80"
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fly_speed_mult="40"
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fly_speed_change_spd="1"
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pixel_gravity="50"
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fly_velocity_x="80">
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</CharacterPlatformingComponent>
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</Base>
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<LightComponent
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_enabled="1"
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radius="70"
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r="149"
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g="235"
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b="255">
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</LightComponent>
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<SpriteComponent
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_tags="character"
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/necromancer_super_emissive.xml"
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offset_x="0"
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offset_y="0"
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emissive="1"
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additive="1"
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next_rect_animation=""
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rect_animation="walk"
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>
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</SpriteComponent>
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<AIAttackComponent
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min_distance="11"
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max_distance="200"
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frames_between="50"
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frames_between_global="7"
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attack_ranged_offset_x="12"
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attack_ranged_offset_y="-22"
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animation_name="attack_ranged"
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attack_ranged_entity_file="data/entities/projectiles/orb_pink_big_super.xml"
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attack_ranged_entity_count_min="2"
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attack_ranged_entity_count_max="2"
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attack_ranged_action_frame="6"
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>
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</AIAttackComponent>
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<AIAttackComponent
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use_probability="70"
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min_distance="0"
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max_distance="70"
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frames_between="7"
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frames_between_global="7"
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attack_ranged_offset_x="21"
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attack_ranged_offset_y="-8"
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animation_name="attack_ranged_fast"
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attack_ranged_entity_file="data/entities/projectiles/orb_pink_super.xml"
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attack_ranged_action_frame="1"
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>
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</AIAttackComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/necromancer_shop" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/necromancer_shop/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<LuaComponent
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_enabled="1"
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execute_on_added="1"
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remove_after_executed="1"
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script_source_file="data/scripts/animals/necromancer_shop_init.lua"
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>
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</LuaComponent>
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<CellEaterComponent
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_tags="enable_when_player_seen"
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_enabled="0"
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eat_probability="8"
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radius="40" >
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</CellEaterComponent>
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<LuaComponent
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_tags="enable_when_player_seen"
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_enabled="0"
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script_source_file="data/scripts/animals/necromancer_super_chase.lua"
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execute_every_n_frame="1"
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>
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</LuaComponent>
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<LuaComponent
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_enabled="1"
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script_source_file="data/scripts/animals/necromancer_super_chase_begin.lua"
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execute_every_n_frame="47"
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>
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</LuaComponent>
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<!-- protections -->
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_ELECTRICITY"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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<!-- outer shield -->
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<Entity>
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<InheritTransformComponent>
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<Transform
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only_position="1"
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position.x="0"
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position.y="0" >
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</Transform>
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</InheritTransformComponent>
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<Base file="data/entities/misc/animal_energy_shield.xml">
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<EnergyShieldComponent
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_tags="enabled_in_hand,item_identified__LEGACY"
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recharge_speed="0.9"
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radius="52.0" >
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</EnergyShieldComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading_pink"
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area_circle_radius.max="52"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading_pink"
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area_circle_radius.min="52"
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area_circle_radius.max="52"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading_pink"
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area_circle_radius.min="52"
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area_circle_radius.max="52"
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>
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</ParticleEmitterComponent>
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<LightComponent
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_enabled="0"
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>
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</LightComponent>
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</Base>
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</Entity>
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<!-- inner shield -->
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<Entity>
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<Base file="data/entities/misc/animal_energy_shield.xml">
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<InheritTransformComponent>
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<Transform
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only_position="1"
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position.x="0"
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position.y="0" >
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</Transform>
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</InheritTransformComponent>
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<EnergyShieldComponent
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_tags="enabled_in_hand,item_identified__LEGACY"
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recharge_speed="0.9"
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radius="40.0" >
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</EnergyShieldComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading_pink"
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area_circle_radius.max="40"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading_pink"
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area_circle_radius.min="40"
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area_circle_radius.max="40"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading_pink"
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area_circle_radius.min="40"
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area_circle_radius.max="40"
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>
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</ParticleEmitterComponent>
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</Base>
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</Entity>
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</Entity>
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