214 lines
5.2 KiB
XML
214 lines
5.2 KiB
XML
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<Entity tags="enemy,mortal,hittable,homing_target,teleportable_NOT,music_energy_100,lukki,glue_NOT" name="$animal_lukki_tiny">
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<ItemChestComponent level="4" enemy_drop="1" > </ItemChestComponent>
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<LuaComponent
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execute_every_n_frame="-1"
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script_death="data/scripts/items/drop_money.lua"
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remove_after_executed="1" >
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</LuaComponent>
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<!-- art - main body ---------------------- -->
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<LightComponent
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_enabled="1"
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radius="32"
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r="120"
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g="60"
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b="10"
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offset_y="0"
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fade_out_time="1.5" >
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</LightComponent>
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<SpriteComponent
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image_file="data/entities/animals/lukki/lukki_feet/lukki_sprite_tiny.xml"
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offset_x="0"
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offset_y="0"
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>
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</SpriteComponent>
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<!-- AI ---------------------- -->
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<LimbBossComponent
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state="1">
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</LimbBossComponent>
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<PathFindingComponent
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can_dive="1"
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can_fly="1"
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can_jump="0"
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can_swim_on_surface="1"
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can_walk="1"
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cost_of_flying="500"
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_between_searches="20"
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frames_to_get_stuck="120"
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initial_jump_lob="1"
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initial_jump_max_distance_x="100"
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initial_jump_max_distance_y="60"
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iterations_max_no_goal="9999999"
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iterations_max_with_goal="145000"
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jump_speed="200"
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max_jump_distance_from_camera="400"
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search_depth_max_no_goal="120"
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search_depth_max_with_goal="145000"
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y_walking_compensation="8" >
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</PathFindingComponent>
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<PathFindingGridMarkerComponent
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_enabled="1"
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marker_offset_x="0"
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marker_offset_y="-6"
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<!-- physics ---------------------- -->
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<PhysicsAIComponent
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target_vec_max_len="15.0"
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force_coeff="7.0"
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force_balancing_coeff="0.8"
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force_max="50"
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torque_coeff="50"
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torque_balancing_coeff="4"
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torque_max="30.0"
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damage_deactivation_probability="0"
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damage_deactivation_time_min="2"
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damage_deactivation_time_max="10" >
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</PhysicsAIComponent>
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<PhysicsBodyComponent
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force_add_update_areas="1"
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allow_sleep="1"
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angular_damping="0.02"
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fixed_rotation="1"
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is_bullet="0"
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linear_damping="0" >
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</PhysicsBodyComponent>
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<PhysicsShapeComponent
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is_circle="1"
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radius_x="4"
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radius_y="4"
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friction="0.0"
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restitution="0.3" >
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</PhysicsShapeComponent>
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<CellEaterComponent
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radius="5"
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eat_probability="100">
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</CellEaterComponent>
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<!-- damage ---------------------- -->
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<DamageModelComponent
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hp="3.5"
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air_needed="0"
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falling_damages="0"
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fire_damage_amount="0.2"
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fire_probability_of_ignition="0.5"
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blood_material="slime_green"
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blood_spray_material="slime_green"
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is_on_fire="0"
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materials_damage="1"
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materials_how_much_damage="0.1"
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materials_that_damage="acid"
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ragdoll_filenames_file=""
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ragdoll_material="meat_slime_green"
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ragdoll_offset_y="-6"
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ragdollify_child_entity_sprites="1"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_green_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_green_$[1-3].xml"
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>
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<damage_multipliers
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melee="2.0"
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projectile="0.2"
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explosion="0.8"
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electricity="0.6"
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fire="1.2"
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slice="2.0"
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ice="1.2"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<GenomeDataComponent
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herd_id="slimes" >
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</GenomeDataComponent>
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<!-- center hitbox (weak spot) -->
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<HitboxComponent
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_tags="hitbox_weak_spot"
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aabb_min_x="-6"
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aabb_max_x="6"
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aabb_min_y="-6"
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aabb_max_y="6"
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damage_multiplier="1.0" >
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</HitboxComponent>
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<!-- etc ---------------------- -->
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals" >
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</AudioComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/lukki_tiny" >
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</AudioComponent>
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<SpriteAnimatorComponent
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rotate_to_surface_normal="0"
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target_sprite_comp_name="character" >
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</SpriteAnimatorComponent>
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<ParticleEmitterComponent
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emitted_material_name="radioactive_liquid"
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offset.x="-1"
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offset.y="0"
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x_pos_offset_min="-8"
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y_pos_offset_min="-8"
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x_pos_offset_max="8"
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y_pos_offset_max="8"
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x_vel_min="-4"
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x_vel_max="4"
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y_vel_min="-10"
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y_vel_max="5"
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count_min="1"
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count_max="5"
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lifetime_min="0.3"
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lifetime_max="1.6"
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render_on_grid="1"
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create_real_particles="0"
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emit_cosmetic_particles="1"
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emission_interval_min_frames="7"
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emission_interval_max_frames="20"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<!-- limbs ---------------------- -->
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<Entity> <Base file="data/entities/animals/lukki/lukki_feet/lukki_limb_tiny.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/lukki/lukki_feet/lukki_limb_tiny.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/lukki/lukki_feet/lukki_limb_tiny.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/lukki/lukki_feet/lukki_limb_tiny.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/lukki/lukki_feet/lukki_limb_tiny.xml" /> </Entity>
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<Entity name="limb_attacker"> <Base file="data/entities/animals/lukki/lukki_feet/lukki_limb_attacker_tiny.xml" /> </Entity>
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<AreaDamageComponent
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aabb_min.x="-8"
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aabb_min.y="-8"
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aabb_max.x="8"
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aabb_max.y="8"
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damage_per_frame="0.1"
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update_every_n_frame="10"
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entities_with_tag="player_unit"
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damage_type="DAMAGE_MELEE"
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>
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</AreaDamageComponent>
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</Entity>
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