163 lines
3.5 KiB
XML
163 lines
3.5 KiB
XML
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<Entity name="$animal_iceskull">
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<Base file="data/entities/base_enemy_flying.xml" >
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<ItemChestComponent level="2" > </ItemChestComponent>
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<AnimalAIComponent
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attack_ranged_entity_file="data/entities/projectiles/ice.xml"
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attack_ranged_enabled="1"
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attack_dash_enabled="1"
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attack_ranged_offset_y="-5"
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attack_ranged_frames_between="40"
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attack_ranged_max_distance="80"
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needs_food="0"
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can_fly="1">
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</AnimalAIComponent>
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<DamageModelComponent
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hp="1"
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materials_that_damage="acid,lava,poison,radioactive_gas,radioactive_gas_static,rock_static_radioactive"
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materials_how_much_damage="0.004,0.004,0.001,0.001,0.001,0.001"
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ragdoll_filenames_file="data/ragdolls/iceskull/filenames.txt"
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ragdoll_material="ice_b2"
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blood_material="blood_cold"
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blood_spray_material="blood_cold"
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fire_probability_of_ignition="0"
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blood_sprite_directional=""
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blood_sprite_large=""
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>
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<damage_multipliers
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ice="0.0"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingComponent
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can_fly="1"
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can_walk="0"
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>
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</PathFindingComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/iceskull.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<GenomeDataComponent
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herd_id="ice">
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</GenomeDataComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-4.5"
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aabb_max_x="4.5"
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aabb_min_y="-12"
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aabb_max_y="1"
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>
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</HitboxComponent>
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<CharacterDataComponent
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_enabled="1"
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climb_over_y="4"
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collision_aabb_min_x="-2.0"
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collision_aabb_max_x="2.0"
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collision_aabb_min_y="-10"
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collision_aabb_max_y="0"
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mass="0.4"
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>
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</CharacterDataComponent>
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<SpriteStainsComponent
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_enabled="0"
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>
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</SpriteStainsComponent>
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</Base>
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<LightComponent
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_enabled="1"
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radius="30"
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offset_y="-5"
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r="100"
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g="160"
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b="255">
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</LightComponent>
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<ParticleEmitterComponent
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emitted_material_name="blood_cold_vapour"
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count_min="1"
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count_max="3"
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offset.x="0"
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offset.y="-3"
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x_pos_offset_min="-5"
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y_pos_offset_min="-10"
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x_pos_offset_max="5"
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y_pos_offset_max="0"
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x_vel_min="-10"
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x_vel_max="10"
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y_vel_min="-10"
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y_vel_max="10"
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count_min="5"
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count_max="5"
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lifetime_min="0.4"
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lifetime_max="1.0"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="3"
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emission_interval_max_frames="6"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="blood_cold_vapour"
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custom_style="FIRE"
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color="ff50e7f0"
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count_min="4"
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count_max="9"
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offset.x="0"
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offset.y="-3"
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x_pos_offset_min="-5"
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y_pos_offset_min="-10"
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x_pos_offset_max="5"
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y_pos_offset_max="0"
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x_vel_min="-10"
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x_vel_max="10"
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y_vel_min="-10"
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y_vel_max="10"
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count_min="5"
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count_max="5"
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lifetime_min="0.4"
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lifetime_max="1.0"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="2"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<LuaComponent
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_enabled="1"
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execute_every_n_frame="-1"
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script_damage_received="data/scripts/animals/iceskull_damage.lua" >
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</LuaComponent>
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<MusicEnergyAffectorComponent
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energy_target="1">
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</MusicEnergyAffectorComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/iceskull/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/iceskull" >
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</AudioComponent>
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</Entity>
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