Consistency/data/entities/animals/firemage_weak.xml

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2021-08-20 01:53:47 +00:00
<Entity name="$animal_firemage_weak" tags="firemage" >
<Base file="data/entities/animals/firemage.xml" >
<AnimalAIComponent
attack_ranged_entity_file="data/entities/projectiles/fireball.xml"
>
</AnimalAIComponent>
<DamageModelComponent
hp="1.6"
>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/firemage_weak.xml"
>
</SpriteComponent>
</Base>
<Entity>
<InheritTransformComponent>
<Transform
position.x="0"
position.y="-12"
>
</Transform>
</InheritTransformComponent>
<Base file="data/entities/base_torch_particle.xml" >
<ParticleEmitterComponent
x_pos_offset_min="-2"
x_pos_offset_max="2" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
x_pos_offset_min="-2"
x_pos_offset_max="2" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
x_pos_offset_min="-2"
x_pos_offset_max="2" >
</ParticleEmitterComponent>
</Base>
</Entity>
<Entity name="hand_l">
<Base file="data/entities/base_torch_particle.xml" >
<ParticleEmitterComponent
count_min="2"
count_max="3"
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min="-1"
y_pos_offset_max="2"
>
</ParticleEmitterComponent>
<ParticleEmitterComponent
count_min="2"
count_max="3"
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min="-1"
y_pos_offset_max="2">
</ParticleEmitterComponent>
<ParticleEmitterComponent
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min="-3"
y_pos_offset_max="2">
</ParticleEmitterComponent>
</Base>
<InheritTransformComponent
parent_hotspot_tag="hand_l"
only_position="1" >
</InheritTransformComponent>
</Entity>
</Entity>