Consistency/data/entities/animals/coward.xml

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2021-08-20 01:53:47 +00:00
<Entity name="$animal_coward" >
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="2" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="100"
attack_if_damaged_probability="0"
attack_melee_damage_min="0.4"
attack_melee_damage_max="0.7"
creature_detection_range_x="400"
creature_detection_range_y="300"
food_material="meat"
needs_food="0"
sense_creatures="1"
can_fly="1"
attack_melee_enabled="0"
attack_ranged_enabled="0"
attack_ranged_action_frame="1"
attack_ranged_min_distance="0"
attack_ranged_max_distance="255"
attack_ranged_entity_file="data/entities/projectiles/coward_bullet.xml"
attack_ranged_entity_count_min="1"
attack_ranged_entity_count_max="1"
attack_ranged_frames_between="60"
attack_ranged_offset_x="8"
attack_ranged_offset_y="-6"
aggressiveness_min="1"
aggressiveness_max="20"
>
</AnimalAIComponent>
<DamageModelComponent
hp="1.5"
materials_create_messages="1"
ragdoll_filenames_file="data/ragdolls/coward/filenames.txt"
fire_probability_of_ignition="5"
blood_spray_material="blood"
>
<damage_multipliers
slice="0.5"
projectile="0.5"
explosion="0.8"
>
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/coward.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_jump="0"
can_fly="1"
jump_speed="80"
initial_jump_lob="1"
initial_jump_max_distance_x="60"
initial_jump_max_distance_y="60" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="24" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="healer"
food_chain_rank="9"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
fly_speed_change_spd="0.8"
fly_velocity_x="45"
accel_x="0.06"
jump_velocity_y="-20"
run_velocity="25" >
</CharacterPlatformingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-5"
aabb_max_x="5"
aabb_min_y="-12"
aabb_max_y="3"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-2.0"
collision_aabb_max_x="2.0"
collision_aabb_min_y="-3"
collision_aabb_max_y="3"
mass="1.1"
>
</CharacterDataComponent>
</Base>
<Base file="data/entities/base_jetpack.xml" />
<LightComponent
radius="50"
fade_out_time="1.5" >
</LightComponent>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/scavenger" >
</AudioComponent>
<Entity>
<GameEffectComponent
effect="ALLERGY_RADIOACTIVE"
frames="-1"
>
</GameEffectComponent >
</Entity>
<LuaComponent
script_source_file="data/scripts/animals/coward_check.lua"
execute_every_n_frame="40"
>
</LuaComponent>
<Entity>
<Base file="data/entities/misc/animal_energy_shield.xml">
</Base>
</Entity>
</Entity>