Consistency/data/entities/animals/boss_wizard/wizard_orb_blood.xml

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2021-08-20 01:53:47 +00:00
<Entity
name="$projectile_default"
tags="hittable,touchmagic_immunity,polymorphable_NOT"
>
<ParticleEmitterComponent
emitted_material_name="blood"
gravity.y="100.0"
lifetime_min="0.8"
lifetime_max="1.5"
count_min="3"
count_max="6"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="0"
area_circle_radius.max="0"
cosmetic_force_create="0"
airflow_force="1.1"
airflow_time="1.01"
airflow_scale="0.05"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<VariableStorageComponent
_tags="wizard_orb_id"
name="wizard_orb_id"
value_int="0"
>
</VariableStorageComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_wizard/orb_rotation.lua"
execute_every_n_frame="1"
>
</LuaComponent>
<LuaComponent
script_damage_received="data/entities/animals/boss_wizard/orb_blood_damage.lua"
execute_every_n_frame="-1"
>
</LuaComponent>
<SpriteComponent
image_file="data/entities/animals/boss_wizard/orb_blood.xml"
offset_x="0"
offset_y="0"
z_index="1.2"
>
</SpriteComponent>
<GenomeDataComponent
herd_id="mage"
food_chain_rank="6"
is_predator="1" >
</GenomeDataComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="5"
aabb_max_y="5"
aabb_min_x="-5"
aabb_min_y="-5" >
</HitboxComponent>
<DamageModelComponent
hp="3000"
ragdoll_filenames_file=""
blood_material="blood"
blood_spray_material="blood"
ragdoll_offset_y="-14"
fire_probability_of_ignition="0"
ragdoll_fx_forced="DISINTEGRATED"
ragdoll_material="blood"
critical_damage_resistance="1.0"
physics_objects_damage="0"
>
<damage_multipliers
projectile="0.2"
explosion="0.2"
electricity="0.2"
fire="0.2"
ice="0.2"
melee="0.2"
slice="0.2"
>
</damage_multipliers>
</DamageModelComponent>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="STUN_PROTECTION_FREEZE"
frames="-1"
>
</GameEffectComponent >
</Entity>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="STUN_PROTECTION_ELECTRICITY"
frames="-1"
>
</GameEffectComponent >
</Entity>
</Entity>