53 lines
2.1 KiB
Lua
53 lines
2.1 KiB
Lua
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dofile_once("data/scripts/lib/utilities.lua")
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function damage_received( damage, desc, entity_who_caused, is_fatal, proj_id )
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local entity_id = GetUpdatedEntityID()
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local x, y = EntityGetTransform( entity_id )
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local projs = EntityGetInRadiusWithTag( x, y, 36, "projectile" )
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for i,projectile_id in ipairs( projs ) do
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if ( projectile_id ~= entity_who_caused ) and ( projectile_id ~= proj_id ) then
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local px,py = EntityGetTransform( projectile_id )
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local projectilecomponents = EntityGetComponent( projectile_id, "ProjectileComponent" )
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if ( projectilecomponents ~= nil ) then
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for j,comp_id in ipairs(projectilecomponents) do
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ComponentSetValue( comp_id, "on_death_explode", "0" )
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ComponentSetValue( comp_id, "on_lifetime_out_explode", "0" )
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end
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end
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EntityLoad("data/entities/particles/neutralized_tiny.xml", px, py)
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EntityKill( projectile_id )
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end
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end
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local comp = EntityGetFirstComponent( entity_id, "DamageModelComponent" )
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local comp2 = EntityGetFirstComponent( entity_id, "VariableStorageComponent", "boss_wizard_mode" )
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if ( comp ~= nil ) and ( comp2 ~= nil ) then
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local hp = ComponentGetValue2( comp, "hp" )
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local max_hp = ComponentGetValue2( comp, "max_hp" )
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local mode = ComponentGetValue2( comp2, "value_int" )
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if ( hp / max_hp < 0.5 ) and ( mode == 0 ) then
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mode = 1
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EntitySetComponentsWithTagEnabled( entity_id, "helmet", false )
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EntitySetComponentsWithTagEnabled( entity_id, "head", true )
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EntityLoad( "data/entities/particles/blood_explosion.xml", x, y - 40 )
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elseif ( hp / max_hp < 0.2 ) and ( mode == 1 ) then
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mode = 2
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EntitySetComponentsWithTagEnabled( entity_id, "hand", false )
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EntitySetComponentsWithTagEnabled( entity_id, "head", false )
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EntitySetComponentsWithTagEnabled( entity_id, "end", true )
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EntityLoad( "data/entities/particles/blood_explosion.xml", x, y - 20 )
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local hcomp = EntityGetFirstComponent( entity_id, "HotspotComponent" )
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if ( hcomp ~= nil ) then
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ComponentSetValue2( hcomp, "sprite_hotspot_name", "shoot_pos" )
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end
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end
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ComponentSetValue2( comp2, "value_int", mode )
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end
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end
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