192 lines
4.8 KiB
XML
192 lines
4.8 KiB
XML
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<Entity
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name="$projectile_default"
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tags="teleportable_NOT,projectile"
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>
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<VelocityComponent
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gravity_y="0"
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mass="0.1"
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>
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</VelocityComponent>
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<HomingComponent
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target_tag="prey"
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homing_targeting_coeff="15"
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detect_distance="400"
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homing_velocity_multiplier="1.0"
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>
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</HomingComponent>
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<ProjectileComponent
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_enabled="1"
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lob_min="0.8"
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lob_max="1.0"
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speed_min="80"
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speed_max="80"
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friction="-1.0"
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direction_random_rad="0.05"
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on_death_explode="1"
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on_death_gfx_leave_sprite="0"
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on_lifetime_out_explode="1"
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explosion_dont_damage_shooter="0"
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on_collision_die="1"
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lifetime="100"
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damage="6"
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velocity_sets_scale="1"
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lifetime_randomness="7"
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ragdoll_force_multiplier="0.04"
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hit_particle_force_multiplier="5.5"
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camera_shake_when_shot="5.0"
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bounces_left="1"
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muzzle_flash_file="data/entities/particles/muzzle_flashes/muzzle_flash_launcher_large.xml"
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shoot_light_flash_r="255"
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shoot_light_flash_g="210"
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shoot_light_flash_b="40"
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shoot_light_flash_radius="90"
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knockback_force="2.0"
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>
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<damage_by_type
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fire="2.2"
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>
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</damage_by_type>
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<config_explosion
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never_cache="1"
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camera_shake="20"
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explosion_radius="10"
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explosion_sprite="data/particles/explosion_032.xml"
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explosion_sprite_lifetime="0"
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create_cell_probability="5"
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hole_destroy_liquid="0"
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load_this_entity="data/entities/particles/particle_explosion/main_small.xml"
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explosion_sprite_emissive="1"
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explosion_sprite_additive="1"
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hole_enabled="1"
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ray_energy="100000"
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damage="5.5"
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particle_effect="1"
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damage_mortals="1"
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physics_explosion_power.min="0.5"
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physics_explosion_power.max="0.7"
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physics_throw_enabled="1"
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shake_vegetation="1"
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sparks_count_max="20"
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sparks_count_min="7"
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sparks_enabled="1"
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stains_enabled="1"
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stains_radius="15"
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audio_event_name="explosions/tnt" >
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</config_explosion>
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</ProjectileComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/projectiles_gfx/rocket.xml"
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next_rect_animation=""
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offset_x="0"
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offset_y="0"
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rect_animation=""
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>
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</SpriteComponent>
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<ParticleEmitterComponent
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emitted_material_name="smoke"
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offset.x="0"
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offset.y="0"
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x_pos_offset_min="-1"
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y_pos_offset_min="-1"
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x_pos_offset_max="1"
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y_pos_offset_max="1"
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x_vel_min="-10"
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x_vel_max="10"
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y_vel_min="-10"
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y_vel_max="10"
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count_min="5"
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count_max="5"
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lifetime_min="0.1"
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lifetime_max="0.3"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="fire"
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offset.x="0"
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offset.y="0"
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x_pos_offset_min="-1"
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y_pos_offset_min="-1"
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x_pos_offset_max="1"
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y_pos_offset_max="1"
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x_vel_min="-2"
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x_vel_max="2"
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y_vel_min="-5"
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y_vel_max="0"
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count_min="1"
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count_max="1"
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lifetime_min="0.1"
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lifetime_max="0.4"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="3"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<SpriteParticleEmitterComponent
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sprite_file="data/particles/smoke_orange.xml"
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delay="0"
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lifetime="0"
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emissive="0"
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sprite_random_rotation="1"
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color.r="1" color.g="1" color.b="1" color.a="1"
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color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="0"
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velocity.x="0" velocity.y="0"
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gravity.x="0" gravity.y="0"
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velocity_slowdown="0.5"
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rotation="0"
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angular_velocity="0"
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use_velocity_as_rotation="0"
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scale.x="1" scale.y="1"
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scale_velocity.x="-0.1" scale_velocity.y="-0.1"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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count_min="1" count_max="1"
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randomize_rotation.min="-3.1415"
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randomize_rotation.max="3.1415"
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randomize_angular_velocity.min="-1"
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randomize_angular_velocity.max="1"
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randomize_position.min_x="-2"
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randomize_position.max_x="2"
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randomize_position.min_y="-2"
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randomize_position.max_y="2"
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randomize_velocity.min_y="0"
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randomize_velocity.max_y="2"
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randomize_velocity.min_x="-2"
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randomize_velocity.max_x="2"
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render_back="1"
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>
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</SpriteParticleEmitterComponent>
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<AudioComponent
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file="data/audio/Desktop/projectiles.bank"
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event_root="projectiles/rocket">
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/projectiles.bank"
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event_name="projectiles/rocket_passby"
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auto_play="1">
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</AudioLoopComponent>
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<VariableStorageComponent
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name="projectile_file"
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value_string="data/entities/projectiles/rocket_tank.xml"
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>
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</VariableStorageComponent>
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</Entity>
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