Consistency/data/entities/animals/boss_robot/boss_robot.xml

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2021-08-20 01:53:47 +00:00
<Entity tags="enemy,mortal,human,hittable,homing_target,teleportable_NOT,boss,polymorphable_NOT,miniboss,music_energy_100,necrobot_NOT,glue_NOT" name="$animal_boss_robot">
<!-- art - main body ---------------------- -->
<LightComponent
_enabled="1"
radius="256"
r="100"
g="255"
b="130"
offset_y="0"
fade_out_time="1.5" >
</LightComponent>
<SpriteComponent
_tags="character"
image_file="data/entities/animals/boss_robot/body.xml"
offset_y="24"
offset_x="24" >
</SpriteComponent>
<!-- AI ---------------------- -->
<LimbBossComponent
state="1"
>
</LimbBossComponent>
<PathFindingComponent
can_dive="1"
can_fly="1"
can_jump="0"
can_swim_on_surface="0"
can_walk="0"
cost_of_flying="500"
distance_to_reach_node_x="20"
distance_to_reach_node_y="20"
frames_between_searches="20"
frames_to_get_stuck="120"
initial_jump_lob="1"
initial_jump_max_distance_x="100"
initial_jump_max_distance_y="60"
iterations_max_no_goal="9999999"
iterations_max_with_goal="145000"
jump_speed="200"
max_jump_distance_from_camera="400"
search_depth_max_no_goal="120"
search_depth_max_with_goal="145000"
y_walking_compensation="8" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
_enabled="1"
marker_offset_x="0"
marker_offset_y="-6"
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<!-- physics ---------------------- -->
<PhysicsAIComponent
target_vec_max_len="15.0"
force_coeff="10.0"
force_balancing_coeff="0.8"
force_max="100"
torque_coeff="50"
torque_balancing_coeff="4"
torque_max="50.0"
damage_deactivation_probability="0"
damage_deactivation_time_min="2"
damage_deactivation_time_max="10" >
</PhysicsAIComponent>
<PhysicsBodyComponent
force_add_update_areas="1"
allow_sleep="1"
angular_damping="0.02"
fixed_rotation="1"
is_bullet="0"
linear_damping="0" >
</PhysicsBodyComponent>
<PhysicsShapeComponent
is_circle="1"
radius_x="18"
radius_y="18"
friction="0.0"
restitution="0.3" >
</PhysicsShapeComponent>
<!-- damage ---------------------- -->
<DamageModelComponent
hp="50"
air_needed="0"
falling_damages="0"
fire_damage_amount="0.2"
fire_probability_of_ignition="0"
blood_material="liquid_fire"
is_on_fire="0"
materials_damage="1"
materials_how_much_damage="0.00001,0.00001"
materials_that_damage="lava,magic_liquid_mana_regeneration"
ragdoll_filenames_file=""
ragdoll_material="steel"
ragdoll_offset_y="-6"
ragdollify_child_entity_sprites="1"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_oil_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_oil_$[1-3].xml"
>
<damage_multipliers
melee="0"
projectile="0"
explosion="0"
electricity="0.8"
fire="0"
slice="0.6"
>
</damage_multipliers>
</DamageModelComponent>
<GenomeDataComponent
food_chain_rank="5"
herd_id="robot"
is_predator="1" >
</GenomeDataComponent>
<!-- center hitbox (default) -->
<HitboxComponent
_tags="hitbox_default"
aabb_min_x="-18"
aabb_max_x="18"
aabb_min_y="-18"
aabb_max_y="18"
damage_multiplier="1.0" >
</HitboxComponent>
<!-- etc ---------------------- -->
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root=""
set_latest_event_position="1" >
</AudioComponent>
<SpriteAnimatorComponent
rotate_to_surface_normal="0"
target_sprite_comp_name="character" >
</SpriteAnimatorComponent>
<CellEaterComponent
radius="30"
ignored_material="aluminium_robot"
eat_probability="100">
</CellEaterComponent>
<!-- health bar ---------------------- -->
<SpriteComponent
_tags="health_bar_back,ui"
_enabled="1"
alpha="1"
has_special_scale="1"
image_file="data/ui_gfx/health_slider_back.png"
is_text_sprite="0"
next_rect_animation=""
offset_x="12"
offset_y="42"
rect_animation=""
special_scale_x="1"
special_scale_y="1"
ui_is_parent="0"
update_transform="1"
visible="1"
emissive="1"
never_ragdollify_on_death="1"
z_index="-9000" >
</SpriteComponent>
<SpriteComponent
_tags="health_bar,ui"
_enabled="1"
alpha="1"
has_special_scale="1"
image_file="data/ui_gfx/health_slider_front.png"
is_text_sprite="0"
next_rect_animation=""
offset_x="12"
offset_y="42"
rect_animation=""
special_scale_x="1"
special_scale_y="1"
ui_is_parent="0"
update_transform="1"
visible="1"
emissive="1"
never_ragdollify_on_death="1"
z_index="-9000" >
</SpriteComponent>
<HealthBarComponent>
</HealthBarComponent>
<LuaComponent
script_death="data/entities/animals/boss_robot/death.lua"
>
</LuaComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/robot">
</AudioComponent>
<!-- limbs ---------------------- -->
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity> <Base file="data/entities/animals/boss_robot/limb.xml" /> </Entity>
<Entity>
<InheritTransformComponent
only_position="1"
>
</InheritTransformComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_robot/spell_eater.lua"
execute_every_n_frame="1"
>
</LuaComponent>
<ParticleEmitterComponent
_tags="boss_robot_spell_eater"
emitted_material_name="spark_red"
gravity.y="0.0"
lifetime_min="0.1"
lifetime_max="0.5"
count_min="4"
count_max="5"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.max="36"
cosmetic_force_create="0"
airflow_force="0.5"
airflow_time="0.1"
airflow_scale="0.5"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
is_emitting="1"
area_circle_sector_degrees="90"
>
</ParticleEmitterComponent>
<ParticleEmitterComponent
_tags="boss_robot_spell_eater"
emitted_material_name="spark_red"
gravity.y="0.0"
lifetime_min="0.02"
lifetime_max="0.05"
count_min="20"
count_max="30"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="36"
area_circle_radius.max="36"
cosmetic_force_create="0"
airflow_force="0.3"
airflow_time="0.01"
airflow_scale="0.05"
emission_interval_min_frames="0"
emission_interval_max_frames="0"
emit_cosmetic_particles="1"
is_emitting="1"
area_circle_sector_degrees="90"
>
</ParticleEmitterComponent>
<ParticleEmitterComponent
_tags="boss_robot_spell_eater"
emitted_material_name="spark_red"
gravity.y="0.0"
lifetime_min="0.3"
lifetime_max="1"
count_min="40"
count_max="60"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="36"
area_circle_radius.max="36"
cosmetic_force_create="0"
airflow_force="2.8"
airflow_time="0.03"
airflow_scale="0.8"
emission_interval_min_frames="0"
emission_interval_max_frames="0"
emit_cosmetic_particles="1"
is_emitting="0"
area_circle_sector_degrees="90"
>
</ParticleEmitterComponent>
</Entity>
<VariableStorageComponent
name="state"
value_int="0"
>
</VariableStorageComponent>
<VariableStorageComponent
name="spell_eater"
value_int="1"
>
</VariableStorageComponent>
<VariableStorageComponent
name="laser_angle"
value_float="0"
>
</VariableStorageComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_robot/state.lua"
execute_every_n_frame="40"
>
</LuaComponent>
<LaserEmitterComponent
is_emitting="0"
laser_angle_add_rad="0"
>
<laser
damage_to_entities="0.8"
max_cell_durability_to_destroy="14"
damage_to_cells="50000"
max_length="240"
beam_radius="10.5"
hit_particle_chance="20"
beam_particle_chance="100"
beam_particle_type="spark_red"
audio_enabled="1"
>
</laser>
</LaserEmitterComponent>
<LaserEmitterComponent
is_emitting="0"
laser_angle_add_rad="0"
>
<laser
damage_to_entities="0.8"
max_cell_durability_to_destroy="14"
damage_to_cells="50000"
max_length="240"
beam_radius="10.5"
hit_particle_chance="20"
beam_particle_chance="100"
beam_particle_type="spark_red"
audio_enabled="1"
>
</laser>
</LaserEmitterComponent>
<LaserEmitterComponent
is_emitting="0"
laser_angle_add_rad="0"
>
<laser
damage_to_entities="0.8"
max_cell_durability_to_destroy="14"
damage_to_cells="50000"
max_length="240"
beam_radius="10.5"
hit_particle_chance="20"
beam_particle_chance="100"
beam_particle_type="spark_red"
audio_enabled="1"
>
</laser>
</LaserEmitterComponent>
</Entity>