166 lines
4.0 KiB
XML
166 lines
4.0 KiB
XML
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<Entity tags="glue_NOT" name="$animal_boss_limbs">
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<LightComponent
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_enabled="1"
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radius="256"
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r="100"
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g="255"
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b="130"
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offset_y="0"
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>
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</LightComponent>
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<PhysicsBodyComponent
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allow_sleep="1"
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angular_damping="0.02"
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fixed_rotation="0"
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is_bullet="0"
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linear_damping="0"
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on_death_leave_physics_body="1" >
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</PhysicsBodyComponent>
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<PhysicsImageShapeComponent
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image_file="data/entities/animals/boss_limbs/body.png"
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centered="1"
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material="aluminium" >
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</PhysicsImageShapeComponent>
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<PhysicsAIComponent
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target_vec_max_len="15.0"
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force_coeff="20.0"
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force_balancing_coeff="0.8"
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force_max="100"
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torque_coeff="50"
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torque_balancing_coeff="0.8"
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torque_max="50.0"
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damage_deactivation_probability="80"
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damage_deactivation_time_min="60"
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damage_deactivation_time_max="120" >
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</PhysicsAIComponent>
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<SpriteComponent
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image_file="data/entities/animals/boss_limbs/eyeA.xml"
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rect_animation="stand" >
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</SpriteComponent>
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<SpriteComponent
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image_file="data/entities/animals/boss_limbs/eyeB.xml"
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rect_animation="stand" >
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</SpriteComponent>
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<LuaComponent
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script_source_file="data/entities/animals/boss_limbs/boss_limbs_update.lua"
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vm_type="ONE_PER_COMPONENT_INSTANCE"
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enable_coroutines="1"
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execute_on_added="1"
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execute_every_n_frame="-1"
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execute_times="1" >
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</LuaComponent>
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<LimbBossComponent>
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</LimbBossComponent>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<MaterialInventoryComponent
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_enabled="1"
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drop_as_item="0"
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on_death_spill="1"
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leak_pressure_min="0.2"
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leak_pressure_max="0.4"
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leak_on_damage_percent="0.999"
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b2_force_on_leak="2"
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>
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<count_per_material_type>
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<Material material="radioactive_liquid" count="200" />
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</count_per_material_type>
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</MaterialInventoryComponent>
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<Base file="data/entities/base_enemy_robot_boss_limbs.xml" >
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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creature_detection_range_x="250"
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creature_detection_range_y="250"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="100"
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food_material="blood"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="0"
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attack_melee_enabled="1"
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can_fly="1"
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can_walk="0"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="0.2"
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ragdoll_filenames_file=""
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fire_probability_of_ignition="0"
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ragdoll_material="" >
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</DamageModelComponent>
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<SpriteComponent
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image_file=""
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rect_animation="stand"
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next_rect_animation="stand"
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special_scale_x="1"
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has_special_scale="1"
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emissive="1"
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additive="0"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingComponent
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can_walk="0"
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can_fly="1" >
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</PathFindingComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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herd_id="robot"
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food_chain_rank="5"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="-10"
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run_velocity="10"
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fly_speed_max_up="60"
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fly_speed_max_down="60"
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fly_speed_mult="18"
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fly_speed_change_spd="1"
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fly_velocity_x="60">
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</CharacterPlatformingComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-6"
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aabb_max_x="6"
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aabb_min_y="-5"
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aabb_max_y="4" >
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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</Base>
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</Entity>
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