310 lines
9.8 KiB
XML
310 lines
9.8 KiB
XML
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<Entity tags="enemy,mortal,human,hittable,homing_target,teleportable_NOT,boss,polymorphable_NOT,miniboss,music_energy_100,necrobot_NOT,glue_NOT" name="$animal_boss_limbs">
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<!-- art - main body ---------------------- -->
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<LightComponent
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_enabled="1"
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radius="256"
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r="100"
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g="255"
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b="130"
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offset_y="0"
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fade_out_time="1.5" >
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</LightComponent>
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<SpriteComponent
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_tags="character"
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image_file="data/entities/animals/boss_limbs/body.xml"
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offset_y="24"
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offset_x="24" >
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</SpriteComponent>
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<SpriteComponent
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image_file="data/entities/animals/boss_limbs/eyeA.xml"
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never_ragdollify_on_death="1"
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rect_animation="stand" >
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</SpriteComponent>
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<SpriteComponent
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image_file="data/entities/animals/boss_limbs/eyeB.xml"
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never_ragdollify_on_death="1"
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rect_animation="stand" >
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</SpriteComponent>
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<SpriteComponent
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image_file="data/entities/animals/boss_limbs/skull.xml"
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never_ragdollify_on_death="1"
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rect_animation="stand" >
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</SpriteComponent>
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<!-- AI ---------------------- -->
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<LimbBossComponent
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state="1"
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>
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</LimbBossComponent>
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<LuaComponent
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script_source_file="data/entities/animals/boss_limbs/boss_limbs_update.lua"
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vm_type="ONE_PER_COMPONENT_INSTANCE"
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enable_coroutines="1"
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execute_on_added="1"
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execute_every_n_frame="-1"
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execute_times="1" >
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</LuaComponent>
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<LuaComponent
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script_damage_received="data/entities/animals/boss_limbs/boss_limbs_damage.lua">
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</LuaComponent>
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<PathFindingComponent
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can_dive="1"
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can_fly="1"
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can_jump="0"
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can_swim_on_surface="0"
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can_walk="0"
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cost_of_flying="500"
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_between_searches="20"
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frames_to_get_stuck="120"
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initial_jump_lob="1"
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initial_jump_max_distance_x="100"
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initial_jump_max_distance_y="60"
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iterations_max_no_goal="9999999"
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iterations_max_with_goal="145000"
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jump_speed="200"
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max_jump_distance_from_camera="400"
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search_depth_max_no_goal="120"
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search_depth_max_with_goal="145000"
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y_walking_compensation="8" >
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</PathFindingComponent>
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<PathFindingGridMarkerComponent
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_enabled="1"
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marker_offset_x="0"
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marker_offset_y="-6"
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<!-- physics ---------------------- -->
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<PhysicsAIComponent
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target_vec_max_len="15.0"
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force_coeff="10.0"
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force_balancing_coeff="0.8"
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force_max="100"
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torque_coeff="50"
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torque_balancing_coeff="4"
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torque_max="50.0"
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damage_deactivation_probability="0"
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damage_deactivation_time_min="2"
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damage_deactivation_time_max="10" >
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</PhysicsAIComponent>
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<PhysicsBodyComponent
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force_add_update_areas="1"
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allow_sleep="1"
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angular_damping="0.02"
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fixed_rotation="1"
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is_bullet="0"
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linear_damping="0" >
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</PhysicsBodyComponent>
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<PhysicsShapeComponent
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is_circle="1"
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radius_x="19"
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radius_y="19"
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friction="0.0"
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restitution="0.3" >
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</PhysicsShapeComponent>
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<!-- damage ---------------------- -->
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<DamageModelComponent
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hp="30"
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wait_for_kill_flag_on_death="1"
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air_needed="0"
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falling_damages="0"
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fire_damage_amount="0.2"
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fire_probability_of_ignition="0"
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blood_material="slime_green"
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is_on_fire="0"
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materials_damage="1"
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materials_how_much_damage="0.0001"
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materials_that_damage="acid"
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ragdoll_filenames_file=""
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ragdoll_material="meat_slime_green"
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ragdoll_offset_y="-6"
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ragdollify_child_entity_sprites="1"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_green_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_green_$[1-3].xml"
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>
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<damage_multipliers
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melee="0.8"
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projectile="0.8"
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explosion="0.3"
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electricity="0.9"
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fire="1.2"
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drill="0"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<GenomeDataComponent
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food_chain_rank="5"
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herd_id="boss_limbs"
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is_predator="1" >
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</GenomeDataComponent>
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<!-- top hitbox -->
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<HitboxComponent
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aabb_min_x="-20"
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aabb_max_x="20"
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aabb_min_y="-20"
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aabb_max_y="-10"
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damage_multiplier="0" >
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</HitboxComponent>
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<!-- bottom hitbox -->
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<HitboxComponent
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aabb_min_x="-20"
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aabb_max_x="20"
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aabb_min_y="12"
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aabb_max_y="18"
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damage_multiplier="0" >
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</HitboxComponent>
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<!-- center hitbox (default) -->
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<HitboxComponent
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_tags="hitbox_default"
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aabb_min_x="-20"
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aabb_max_x="20"
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aabb_min_y="-10"
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aabb_max_y="12"
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damage_multiplier="0" >
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</HitboxComponent>
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<!-- center hitbox (weak spot) -->
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<HitboxComponent
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_tags="hitbox_weak_spot"
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aabb_min_x="-8"
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aabb_max_x="8"
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aabb_min_y="-10"
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aabb_max_y="12"
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damage_multiplier="1.0" >
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</HitboxComponent>
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<!-- etc ---------------------- -->
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals" >
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</AudioComponent>
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<SpriteAnimatorComponent
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rotate_to_surface_normal="0"
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target_sprite_comp_name="character" >
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</SpriteAnimatorComponent>
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<CellEaterComponent
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radius="30"
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eat_probability="0">
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</CellEaterComponent>
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<!-- health bar ---------------------- -->
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<SpriteComponent
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_tags="health_bar_back,ui"
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_enabled="1"
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alpha="1"
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has_special_scale="1"
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image_file="data/ui_gfx/health_slider_back.png"
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is_text_sprite="0"
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next_rect_animation=""
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offset_x="12"
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offset_y="42"
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rect_animation=""
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special_scale_x="1"
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special_scale_y="1"
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ui_is_parent="0"
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update_transform="1"
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visible="1"
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emissive="1"
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never_ragdollify_on_death="1"
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z_index="-9000" >
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</SpriteComponent>
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<SpriteComponent
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_tags="health_bar,ui"
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_enabled="1"
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alpha="1"
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has_special_scale="1"
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image_file="data/ui_gfx/health_slider_front.png"
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is_text_sprite="0"
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next_rect_animation=""
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offset_x="12"
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offset_y="42"
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rect_animation=""
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special_scale_x="1"
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special_scale_y="1"
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ui_is_parent="0"
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update_transform="1"
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visible="1"
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emissive="1"
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never_ragdollify_on_death="1"
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z_index="-9000" >
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</SpriteComponent>
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<HealthBarComponent>
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</HealthBarComponent>
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<LuaComponent
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script_death="data/entities/animals/boss_limbs/boss_limbs_death.lua"
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>
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</LuaComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/boss_limbs"
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set_latest_event_position="1" >
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</AudioComponent>
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<!-- limbs ---------------------- -->
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/limb.xml" /> </Entity>
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<Entity name="limb_attacker"> <Base file="data/entities/animals/boss_limbs/limb_attacker.xml" /> </Entity>
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<!-- tentacles ---------------------- -->
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<Entity> <Base file="data/entities/animals/boss_limbs/hair3.xml"> <InheritTransformComponent><Transform position.x="0" position.y="18" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair1.xml"> <InheritTransformComponent><Transform position.x="-5" position.y="18" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair1.xml"> <InheritTransformComponent><Transform position.x="5" position.y="18" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair1.xml"> <InheritTransformComponent><Transform position.x="-10" position.y="16" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair1.xml"> <InheritTransformComponent><Transform position.x="10" position.y="16" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair1.xml"> <InheritTransformComponent><Transform position.x="-15" position.y="13" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair1.xml"> <InheritTransformComponent><Transform position.x="15" position.y="13" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair2.xml"> <InheritTransformComponent><Transform position.x="-2.5" position.y="18" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair2.xml"> <InheritTransformComponent><Transform position.x="2.5" position.y="18" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair2.xml"> <InheritTransformComponent><Transform position.x="-7" position.y="16" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair2.xml"> <InheritTransformComponent><Transform position.x="7" position.y="16" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair3.xml"> <InheritTransformComponent><Transform position.x="-13" position.y="13" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair3.xml"> <InheritTransformComponent><Transform position.x="13" position.y="13" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair2.xml"> <InheritTransformComponent><Transform position.x="-18" position.y="10" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/animals/boss_limbs/hair2.xml"> <InheritTransformComponent><Transform position.x="18" position.y="10" ></Transform></InheritTransformComponent> </Base> </Entity>
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</Entity>
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