119 lines
1.9 KiB
XML
119 lines
1.9 KiB
XML
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<Sprite
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filename="data/entities/animals/boss_limbs/body.png"
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offset_x="24"
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offset_y="24"
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default_animation="stand"
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>
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<!-- stand -->
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<RectAnimation
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name="stand"
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pos_x="0"
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pos_y="0"
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frame_count="12"
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frame_width="48"
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frame_height="48"
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frame_wait="0.12"
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frames_per_row="12"
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loop="1" >
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</RectAnimation>
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<RectAnimation
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name="open"
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pos_x="0"
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pos_y="48"
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frame_count="6"
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frame_width="48"
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frame_height="48"
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frame_wait="0.09"
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frames_per_row="12"
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next_animation="opened"
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loop="0" >
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</RectAnimation>
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<RectAnimation
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name="opened"
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pos_x="0"
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pos_y="96"
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frame_count="5"
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frame_width="48"
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frame_height="48"
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frame_wait="0.12"
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frames_per_row="12"
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loop="1" >
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</RectAnimation>
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<RectAnimation
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name="close"
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pos_x="0"
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pos_y="144"
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frame_count="5"
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frame_width="48"
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frame_height="48"
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frame_wait="0.09"
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frames_per_row="12"
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next_animation="stand"
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loop="0" >
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</RectAnimation>
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<RectAnimation
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name="attack_ranged"
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pos_x="0"
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pos_y="192"
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frame_count="7"
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frame_width="48"
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frame_height="48"
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frame_wait="0.09"
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frames_per_row="12"
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loop="0" >
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</RectAnimation>
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<RectAnimation
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name="hurt"
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pos_x="0"
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pos_y="240"
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frame_count="2"
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frame_width="48"
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frame_height="48"
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frame_wait="0.09"
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frames_per_row="12"
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loop="0" >
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</RectAnimation>
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<RectAnimation
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name="charge"
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pos_x="0"
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pos_y="288"
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frame_count="12"
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frame_width="48"
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frame_height="48"
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frame_wait="0.07"
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frames_per_row="12"
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loop="0" >
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</RectAnimation>
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<RectAnimation
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name="death2"
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pos_x="0"
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pos_y="336"
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frame_count="3"
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frame_width="48"
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frame_height="48"
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frame_wait="0.093"
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frames_per_row="12"
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loop="1" >
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</RectAnimation>
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<RectAnimation
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name="death1"
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pos_x="0"
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pos_y="384"
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frame_count="5"
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frame_width="48"
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frame_height="48"
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frame_wait="0.07"
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frames_per_row="12"
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loop="0" >
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</RectAnimation>
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</Sprite>
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