18 lines
604 B
Lua
18 lines
604 B
Lua
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dofile_once( "data/scripts/lib/utilities.lua" )
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local entity_id = GetUpdatedEntityID()
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local pos_x, pos_y = EntityGetTransform( entity_id )
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SetRandomSeed( GameGetFrameNum(), pos_x + pos_y + entity_id )
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edit_component( entity_id, "VelocityComponent", function(comp,vars)
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local vel_x,vel_y = ComponentGetValueVector2( comp, "mVelocity")
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local scale = math.max( math.abs( vel_x ), math.abs( vel_y ) ) * 0.4
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local random_adjustment = Random( 0 - scale, scale )
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vel_x = vel_x + random_adjustment
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vel_y = vel_y + random_adjustment
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ComponentSetValueVector2( comp, "mVelocity", vel_x, vel_y)
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end)
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