10 lines
260 B
Lua
10 lines
260 B
Lua
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dofile_once("data/scripts/lib/utilities.lua")
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local entity_id = GetUpdatedEntityID()
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local x, y, a = EntityGetTransform( entity_id )
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local arc = -0.2
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local angle = GameGetFrameNum() * 0.01
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a = math.cos( angle ) * arc
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EntitySetTransform( entity_id, x, y, a )
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