65 lines
2.3 KiB
Lua
65 lines
2.3 KiB
Lua
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dofile_once("data/scripts/lib/utilities.lua")
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local entity_id = GetUpdatedEntityID()
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local x, y = EntityGetTransform( entity_id )
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local projectiles = EntityGetInRadiusWithTag( x, y, 48, "projectile" )
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if ( #projectiles > 0 ) then
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for i,projectile_id in ipairs(projectiles) do
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local px, py = EntityGetTransform( projectile_id )
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local vel_x, vel_y = 0,0
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local invalid = EntityHasTag( projectile_id, "boss_alchemist" )
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if ( invalid ~= true ) then
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local projectilecomponents = EntityGetComponent( projectile_id, "ProjectileComponent" )
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local varstorcomponents = EntityGetComponent( projectile_id, "VariableStorageComponent" )
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local velocitycomponents = EntityGetComponent( projectile_id, "VelocityComponent" )
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if ( projectilecomponents ~= nil ) then
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for j,comp_id in ipairs(projectilecomponents) do
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ComponentSetValue( comp_id, "on_death_explode", "0" )
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ComponentSetValue( comp_id, "on_lifetime_out_explode", "0" )
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end
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end
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local projectile = "data/entities/projectiles/deck/rocket.xml"
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if ( varstorcomponents ~= nil ) then
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for j,comp_id in ipairs(varstorcomponents) do
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local name = ComponentGetValue2( comp_id, "name" )
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if ( name == "projectile_file" ) then
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projectile = ComponentGetValue2( comp_id, "value_string" )
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break
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end
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end
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end
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if ( velocitycomponents ~= nil ) then
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edit_component( projectile_id, "VelocityComponent", function(comp,vars)
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vel_x,vel_y = ComponentGetValueVector2( comp, "mVelocity", vel_x, vel_y)
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end)
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end
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edit_component( projectile_id, "ProjectileComponent", function(comp,vars)
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local dmg = ComponentGetValue2( comp, "damage" )
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dmg = dmg + 0.6
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ComponentSetValue2( comp, "damage", dmg )
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local edmg = ComponentObjectGetValue( comp, "config_explosion", "damage" )
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if ( edmg ~= nil ) then
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edmg = edmg * 2.0
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ComponentObjectSetValue( comp, "config_explosion", "damage", edmg )
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end
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end)
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if ( string.len(projectile) > 0 ) then
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local eid = shoot_projectile( entity_id, projectile, px, py, 0 - vel_x, 0 - vel_y )
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EntityAddTag( eid, "boss_alchemist" )
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EntityLoadToEntity("data/entities/animals/boss_alchemist/countered_projectile_effect.xml", eid)
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end
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EntityKill( projectile_id )
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end
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end
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end
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