91 lines
1.9 KiB
XML
91 lines
1.9 KiB
XML
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<Entity tags="hittable,teleportable_NOT,item_physics,alchemist_key" >
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<Base file="data/entities/base_item_projectile.xml" />
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<!-- physical presence -->
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<PhysicsBodyComponent
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_tags="enabled_in_world"
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uid="1"
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allow_sleep="1"
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angular_damping="0"
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fixed_rotation="0"
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is_bullet="1"
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linear_damping="0"
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auto_clean="0"
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on_death_leave_physics_body="1"
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hax_fix_going_through_ground="1"
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></PhysicsBodyComponent>
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<PhysicsImageShapeComponent
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body_id="1"
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centered="1"
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image_file="data/items_gfx/key.png"
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material="item_box2d_glass"
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></PhysicsImageShapeComponent>
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<PhysicsThrowableComponent
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max_throw_speed="180"
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throw_force_coeff="1.5"
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></PhysicsThrowableComponent>
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<VelocityComponent
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_tags="enabled_in_world"
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></VelocityComponent>
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<!-- item -->
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<SpriteComponent
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_tags="enabled_in_hand"
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_enabled="0"
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offset_x="4"
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offset_y="6"
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image_file="data/items_gfx/in_hand/key.png"
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></SpriteComponent>
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<ItemComponent
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_tags="enabled_in_world"
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item_name="$item_key"
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max_child_items="0"
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is_pickable="1"
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is_equipable_forced="1"
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ui_sprite="data/ui_gfx/items/key.png"
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ui_description="$itemdesc_key_0"
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preferred_inventory="QUICK"
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></ItemComponent>
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<AbilityComponent
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ui_name="$item_key"
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throw_as_item="1"
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><gun_config
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deck_capacity="0"
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></gun_config>
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</AbilityComponent>
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<UIInfoComponent
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_tags="enabled_in_world"
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name="$item_key">
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</UIInfoComponent>
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<VariableStorageComponent
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_tags="enabled_in_world"
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name="status"
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value_int="0"
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>
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</VariableStorageComponent>
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<VariableStorageComponent
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_tags="enabled_in_world"
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name="music_machine"
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value_int="0"
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>
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</VariableStorageComponent>
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<LuaComponent
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_tags="enabled_in_world"
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script_source_file="data/entities/animals/boss_alchemist/key_music.lua"
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execute_every_n_frame="60"
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>
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</LuaComponent>
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</Entity>
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