Consistency/data/entities/animals/assassin.xml

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2021-08-20 01:53:47 +00:00
<Entity name="$animal_assassin">
<Base file="data/entities/base_enemy_robot.xml" >
<AnimalAIComponent
escape_if_damaged_probability="0"
hide_from_prey="1"
hide_from_prey_target_distance="200"
hide_from_prey_time="480"
attack_melee_damage_min="1.0"
attack_melee_damage_max="1.6"
attack_dash_enabled="1"
attack_dash_lob="1.1"
attack_dash_damage="0.9"
needs_food="0"
can_fly="1"
aggressiveness_min="1"
aggressiveness_max="50"
>
</AnimalAIComponent>
<SpriteComponent
image_file="data/enemies_gfx/assassin.xml"
offset_x="8"
offset_y="13" >
</SpriteComponent>
<DamageModelComponent
hp="4"
ragdoll_material="steel"
ragdoll_filenames_file="data/ragdolls/assassin/filenames.txt"
blood_material="oil"
blood_spray_material="oil"
fire_probability_of_ignition="0" >
</DamageModelComponent>
<PathFindingComponent
can_jump="1"
can_fly="1"
frames_to_get_stuck="20" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="24" >
</PathFindingGridMarkerComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="4"
aabb_max_y="2"
aabb_min_x="-4"
aabb_min_y="-11" >
</HitboxComponent>
<CharacterPlatformingComponent
jump_velocity_y="-140"
run_velocity="31"
fly_speed_change_spd="0.8"
fly_velocity_x="28"
accel_x="0.03"
swim_idle_buoyancy_coeff="0.8" >
</CharacterPlatformingComponent>
<GenomeDataComponent
herd_id="robot"
food_chain_rank="5"
is_predator="1" >
</GenomeDataComponent>
<CharacterDataComponent
collision_aabb_min_x="-3.0"
collision_aabb_max_x="3.0"
collision_aabb_min_y="-9"
collision_aabb_max_y="3"
mass="1.8" >
</CharacterDataComponent>
</Base>
<SpriteComponent
_tags="character"
_enabled="1"
alpha="1"
image_file="data/enemies_gfx/assassin_emissive.xml"
offset_x="8"
offset_y="13"
emissive="1"
additive="1"
next_rect_animation=""
rect_animation="walk" >
</SpriteComponent>
<ParticleEmitterComponent
_tags="jetpack"
emitted_material_name="rocket_particles"
offset.x="-4"
offset.y="-4"
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min=""
y_pos_offset_max="0"
x_vel_min="-7"
x_vel_max="7"
y_vel_min="80"
y_vel_max="180"
count_min="3"
count_max="7"
lifetime_min="0.1"
lifetime_max="0.2"
create_real_particles="0"
emit_cosmetic_particles="1"
emission_interval_min_frames="0"
emission_interval_max_frames="1"
is_emitting="1" >
</ParticleEmitterComponent>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<Entity>
<Base file="data/entities/misc/animal_energy_shield_sector.xml">
</Base>
</Entity>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/assassin" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/assassin/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="PROTECTION_FREEZE"
frames="-1"
>
</GameEffectComponent >
</Entity>
</Entity>