2021-08-20 01:53:47 +00:00
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<Entity name="$animal_slimeshooter">
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<Base file="data/entities/base_enemy_flying.xml" >
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<ItemChestComponent level="1" > </ItemChestComponent>
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<AnimalAIComponent
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attack_ranged_entity_file="data/entities/projectiles/radioactive_blob_trail.xml"
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attack_ranged_enabled="1"
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attack_dash_enabled="0"
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attack_ranged_frames_between="35"
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attack_ranged_offset_y="-8"
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needs_food="0"
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can_fly="1">
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</AnimalAIComponent>
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<DamageModelComponent
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hp="0.3"
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ragdoll_filenames_file="data/ragdolls/slimeshooter/filenames.txt"
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ragdoll_material="meat_slime_green"
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blood_material="radioactive_liquid"
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blood_spray_material="radioactive_liquid"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_green_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_green_$[1-3].xml"
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materials_that_damage="lava,poison,blood_cold,blood_cold_vapour"
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2021-08-22 00:18:58 +00:00
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materials_how_much_damage="0.08,0.02,0.016,0.014"
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2021-08-20 01:53:47 +00:00
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>
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<damage_multipliers
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radioactive="0.0" >
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingComponent
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can_fly="1"
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can_walk="0"
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>
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</PathFindingComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/slimeshooter.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<GenomeDataComponent
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herd_id="slimes" >
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</GenomeDataComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-4.0"
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aabb_max_x="4.0"
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aabb_min_y="-12"
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aabb_max_y="1"
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is_enemy="1"
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is_item="0"
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is_player="0" >
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</HitboxComponent>
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<CharacterDataComponent
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_enabled="1"
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climb_over_y="4"
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collision_aabb_min_x="-2.0"
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collision_aabb_max_x="2.0"
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collision_aabb_min_y="-10"
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collision_aabb_max_y="0"
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mass="0.9"
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>
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</CharacterDataComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/slime">
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</AudioComponent>
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</Base>
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<LightComponent
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_enabled="1"
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radius="30"
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r="99"
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g="205"
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b="139"
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offset_y="-9"
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>
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</LightComponent>
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<MaterialInventoryComponent
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_enabled="1"
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drop_as_item="0"
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leak_on_damage_percent="0.999"
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>
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<count_per_material_type>
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<Material material="radioactive_liquid" count="800" />
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</count_per_material_type>
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</MaterialInventoryComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/slimeshooter" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/slimy_small/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<AudioLoopComponent
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_tags="sound_spray"
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file="data/audio/Desktop/materials.bank"
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event_name="materials/spray_animal"
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volume_autofade_speed="0.25" >
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</AudioLoopComponent>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_bright_02.xml"> <InheritTransformComponent><Transform position.x="0" position.y="-6" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_bright_01.xml"> <InheritTransformComponent><Transform position.x="-3" position.y="-6" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_thin_01.xml"> <InheritTransformComponent><Transform position.x="3" position.y="-6" ></Transform></InheritTransformComponent> </Base> </Entity>
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</Entity>
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