Consistency/data/entities/animals/shaman.xml

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2021-08-20 01:53:47 +00:00
<Entity tags="shaman" name="$animal_shaman">
<Base file="data/entities/base_enemy_basic.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
can_fly="0"
preferred_job="JobDefault"
escape_if_damaged_probability="35"
creature_detection_range_x="250"
creature_detection_range_y="250"
sense_creatures="1"
attack_melee_enabled="0"
attack_ranged_enabled="1"
attack_ranged_min_distance="20"
attack_ranged_max_distance="200"
attack_ranged_entity_file="data/entities/projectiles/orb_cursed.xml"
attack_ranged_entity_count_min="2"
attack_ranged_entity_count_max="2"
attack_ranged_state_duration_frames="90"
attack_ranged_frames_between="150"
attack_ranged_action_frame="10"
attack_ranged_offset_y="-11"
attack_ranged_offset_x="8"
>
</AnimalAIComponent>
<DamageModelComponent
hp="2.5"
materials_create_messages="1"
ragdoll_material="meat"
blood_material="water_swamp"
blood_spray_material="water_swamp"
blood_multiplier="0.3"
ragdoll_filenames_file="data/ragdolls/shaman/filenames.txt"
fire_probability_of_ignition="0"
physics_objects_damage="1"
>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/shaman.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
distance_to_reach_node_x="20"
distance_to_reach_node_y="20"
can_swim_on_surface="1"
can_dive="1"
frames_to_get_stuck="30"
can_jump="1"
jump_speed="80"
initial_jump_max_distance_x="40"
initial_jump_max_distance_y="20">
</PathFindingComponent>
<GenomeDataComponent
herd_id="mage"
food_chain_rank="10" >
</GenomeDataComponent>
<CharacterDataComponent
buoyancy_check_offset_y="-4"
collision_aabb_min_x="-2.0"
collision_aabb_max_x="2.0"
collision_aabb_min_y="-10"
collision_aabb_max_y="0"
mass="1.0"
>
</CharacterDataComponent>
<CharacterPlatformingComponent
pixel_gravity="600"
jump_velocity_y="-20"
run_velocity="12"
run_animation_velocity_switching_enabled="1"
run_animation_velocity_switching_threshold="50" >
</CharacterPlatformingComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-13"
aabb_max_y="0"
is_enemy="1"
is_item="0"
is_player="0" >
</HitboxComponent>
</Base>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<HotspotComponent
_tags="hand_hotspot,hand"
sprite_hotspot_name="hand"
offset.x="9"
offset.y="-10">
</HotspotComponent>
<!-- lantern, attached to hand -->
<Entity>
<InheritTransformComponent
only_position="1"
parent_hotspot_tag="hand_hotspot" >
</InheritTransformComponent>
<VelocityComponent></VelocityComponent>
<SpriteComponent
image_file="data/enemies_gfx/shaman_lantern.png"
offset_x="3.5"
offset_y="1"
z_index="-1.1">
</SpriteComponent>
<SpriteComponent
_enabled="0"
image_file="data/props_gfx/lantern_small_flame.xml"
alpha="1"
offset_x="4"
offset_y="3"
emissive="1"
additive="0"
next_rect_animation=""
rect_animation="stand"
z_index="-1.2"
>
</SpriteComponent>
<VariableStorageComponent
name="swing"
value_int="0" >
</VariableStorageComponent>
<LuaComponent
script_source_file="data/scripts/animals/shaman_lantern.lua">
</LuaComponent>
<LightComponent
r="30"
g="255"
b="30"
radius="120" >
</LightComponent>
<ParticleEmitterComponent
emitted_material_name="steam"
offset.x="0"
offset.y="3"
x_pos_offset_min="-1"
y_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_max="1"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="4"
count_max="10"
lifetime_min="0.1"
lifetime_max="0.3"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="30"
emission_interval_max_frames="120"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="spark_green"
offset.x="0"
offset.y="3"
fade_based_on_lifetime="1"
render_on_grid="1"
x_pos_offset_min="-1"
y_pos_offset_min="-4"
x_pos_offset_max="1"
y_pos_offset_max="1"
airflow_force="0.1"
airflow_time="0.2"
airflow_scale="0.05"
gravity.y="0"
count_min="1"
count_max="1"
is_trail="1"
trail_gap="4"
lifetime_min="0.3"
lifetime_max="8.9"
create_real_particles="0"
emit_cosmetic_particles="1"
emission_interval_min_frames="3"
emission_interval_max_frames="3"
is_emitting="1" >
</ParticleEmitterComponent>
</Entity>
<!-- FX -->
<ParticleEmitterComponent
emitted_material_name="water_fading"
x_pos_offset_min="-4.5"
x_pos_offset_max="4.5"
y_pos_offset_min="-13"
y_pos_offset_max="-5"
x_vel_min="-5"
x_vel_max="5"
y_vel_min="-5"
y_vel_max="-50"
count_min="1"
count_max="1"
lifetime_min="0.1"
lifetime_max="0.3"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="1"
emission_interval_max_frames="20"
is_emitting="1" >
</ParticleEmitterComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/shaman" >
</AudioComponent>
</Entity>