142 lines
3.3 KiB
XML
142 lines
3.3 KiB
XML
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<Entity name="$animal_monk">
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<Base file="data/entities/base_enemy_basic.xml" >
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<ItemChestComponent level="1" > </ItemChestComponent>
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<AnimalAIComponent
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can_fly="0"
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preferred_job="JobDefault"
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escape_if_damaged_probability="35"
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creature_detection_range_x="250"
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creature_detection_range_y="250"
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sense_creatures="1"
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attack_melee_enabled="0"
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attack_ranged_enabled="0"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="3.5"
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materials_create_messages="1"
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ragdoll_material="steel"
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blood_material="oil"
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blood_multiplier="0.3"
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ragdoll_filenames_file="data/ragdolls/monk/filenames.txt"
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fire_probability_of_ignition="0"
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physics_objects_damage="1"
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critical_damage_resistance="1.0"
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air_needed="0"
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>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/monk.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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can_swim_on_surface="1"
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can_dive="1"
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frames_to_get_stuck="30"
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can_jump="1"
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jump_speed="80"
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initial_jump_max_distance_x="40"
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initial_jump_max_distance_y="20">
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="robot"
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food_chain_rank="5"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterDataComponent
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buoyancy_check_offset_y="-4"
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collision_aabb_min_x="-2.0"
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collision_aabb_max_x="2.0"
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collision_aabb_min_y="-10"
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collision_aabb_max_y="0"
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mass="2.0"
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>
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</CharacterDataComponent>
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<CharacterPlatformingComponent
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pixel_gravity="600"
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jump_velocity_y="-20"
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run_velocity="18"
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run_animation_velocity_switching_enabled="1"
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run_animation_velocity_switching_threshold="50"
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swim_idle_buoyancy_coeff="0.8">
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</CharacterPlatformingComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-4.5"
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aabb_max_x="4.5"
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aabb_min_y="-19"
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aabb_max_y="0"
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is_enemy="1"
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is_item="0"
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is_player="0" >
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</HitboxComponent>
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</Base>
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<!-- arms -->
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<Entity>
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<Base file="data/entities/misc/monk_arm.xml">
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</Base>
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<Entity tags="arm_fx">
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<Base file="data/entities/misc/monk_arm_fx.xml" />
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</Entity>
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<Entity tags="arm_fx">
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<Base file="data/entities/misc/monk_arm_fx.xml" />
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</Entity>
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<Entity tags="arm_fx">
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<Base file="data/entities/misc/monk_arm_fx.xml" />
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</Entity>
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</Entity>
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<Entity>
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<Base file="data/entities/misc/monk_arm.xml">
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<SpriteComponent
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has_special_scale="1"
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special_scale_x="-1" >
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</SpriteComponent>
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<VariableStorageComponent
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value_bool="0">
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</VariableStorageComponent>
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</Base>
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<Entity tags="arm_fx">
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<Base file="data/entities/misc/monk_arm_fx.xml" />
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</Entity>
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<Entity tags="arm_fx">
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<Base file="data/entities/misc/monk_arm_fx.xml" />
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</Entity>
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<Entity tags="arm_fx">
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<Base file="data/entities/misc/monk_arm_fx.xml" />
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</Entity>
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</Entity>
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<!-- cape -->
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<Entity> <Base file="data/entities/verlet_chains/monk_cape/monk_cape.xml"> <InheritTransformComponent><Transform position.x="0" position.y="-12" ></Transform></InheritTransformComponent> </Base> </Entity>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/monk" >
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</AudioComponent>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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</Entity>
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