Consistency/data/entities/animals/lurker.xml

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<Entity name="$animal_lurker">
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
attack_ranged_entity_file="data/entities/projectiles/lurkershot.xml"
attack_ranged_enabled="1"
attack_dash_enabled="0"
attack_ranged_frames_between="70"
attack_ranged_offset_y="-2"
attack_ranged_min_distance="0"
attack_ranged_max_distance="160"
escape_if_damaged_probability="0"
needs_food="0"
can_fly="1">
</AnimalAIComponent>
<DamageModelComponent
_tags="lurker_data"
hp="3.5"
minimum_knockback_force="100000"
ragdoll_filenames_file=""
ragdoll_fx_forced="DISINTEGRATED"
ragdoll_material="material_darkness"
blood_material="material_darkness"
blood_spray_material="material_darkness"
fire_probability_of_ignition="0"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
materials_that_damage="lava,poison,blood_cold,blood_cold_vapour"
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materials_how_much_damage="0.08,0.02,0.016,0.014"
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>
<damage_multipliers
radioactive="0.0"
slice="0.0"
melee="0.0"
>
</damage_multipliers>
</DamageModelComponent>
<PathFindingComponent
can_fly="1"
can_walk="0"
>
</PathFindingComponent>
<SpriteComponent
_tags="lurker_data"
image_file="data/enemies_gfx/lurker.xml"
offset_x="0"
offset_y="0"
alpha="1"
additive="1"
>
</SpriteComponent>
<GenomeDataComponent
herd_id="slimes" >
</GenomeDataComponent>
<HitboxComponent
_tags="lurker_data"
_enabled="1"
aabb_min_x="-6.0"
aabb_max_x="6.0"
aabb_min_y="-8"
aabb_max_y="6"
is_enemy="1"
is_item="0"
is_player="0" >
</HitboxComponent>
<CharacterDataComponent
_enabled="1"
climb_over_y="4"
collision_aabb_min_x="-6.0"
collision_aabb_max_x="6.0"
collision_aabb_min_y="-8"
collision_aabb_max_y="6"
mass="0.9"
>
</CharacterDataComponent>
</Base>
<AreaDamageComponent
aabb_min.x="-10"
aabb_min.y="-10"
aabb_max.x="10"
aabb_max.y="10"
damage_per_frame="0.10"
update_every_n_frame="6"
entities_with_tag="prey"
damage_type="DAMAGE_CURSE"
>
</AreaDamageComponent>
<LuaComponent
script_shot="data/scripts/animals/lurkershot_start.lua"
execute_every_n_frame="-1"
>
</LuaComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/slimeshooter" >
</AudioComponent>
</Entity>