2021-08-20 01:53:47 +00:00
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<Entity name="$animal_giantshooter">
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<Base file="data/entities/base_enemy_flying.xml" >
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<ItemChestComponent level="1" > </ItemChestComponent>
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<AnimalAIComponent
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attack_ranged_entity_file="data/entities/projectiles/acidshot.xml"
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attack_ranged_enabled="0"
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attack_dash_enabled="0"
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attack_ranged_frames_between="40"
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needs_food="0"
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can_fly="1">
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</AnimalAIComponent>
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<DamageModelComponent
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hp="2.5"
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ragdoll_material="meat_slime_green"
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ragdoll_filenames_file="data/ragdolls/giantshooter/filenames.txt"
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blood_material="acid"
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blood_spray_material="acid"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_green_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_green_$[1-3].xml"
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materials_that_damage="lava,poison,blood_cold,blood_cold_vapour"
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2021-08-22 00:18:58 +00:00
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materials_how_much_damage="0.08,0.02,0.01,0.014"
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2021-08-20 01:53:47 +00:00
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>
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</DamageModelComponent>
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<PathFindingComponent
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can_fly="1"
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can_walk="0"
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space_required="5"
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>
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</PathFindingComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/giantshooter.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<GenomeDataComponent
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herd_id="slimes" >
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</GenomeDataComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="8"
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aabb_max_y="3"
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aabb_min_x="-8"
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aabb_min_y="-15" >
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</HitboxComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-8.0"
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collision_aabb_max_x="8.0"
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collision_aabb_min_y="-15"
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collision_aabb_max_y="3"
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mass="2.2"
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>
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</CharacterDataComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/slime">
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</AudioComponent>
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<!-- override animals_generic -->
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="">
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</AudioComponent>
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</Base>
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<MaterialInventoryComponent
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_enabled="1"
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drop_as_item="0"
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leak_on_damage_percent="0.999"
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>
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<count_per_material_type>
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<Material material="acid" count="400" />
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</count_per_material_type>
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</MaterialInventoryComponent>
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<LightComponent
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_enabled="1"
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radius="80"
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r="118"
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g="255"
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b="118">
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</LightComponent>
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<ExplodeOnDamageComponent
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explode_on_death_percent="1"
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explode_on_damage_percent="0.0"
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>
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<config_explosion
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never_cache="0"
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damage="3"
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camera_shake="30"
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explosion_radius="30"
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explosion_sprite="data/particles/explosion_032.xml"
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explosion_sprite_lifetime="10"
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create_cell_probability="70"
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create_cell_material="acid"
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hole_destroy_liquid="0"
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hole_enabled="1"
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ray_energy="160000"
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particle_effect="1"
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damage_mortals="1"
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physics_explosion_power.min="0.6"
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physics_explosion_power.max="1.1"
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physics_throw_enabled="1"
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shake_vegetation="1"
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sparks_count_min="1"
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sparks_count_max="3"
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sparks_enabled="1"
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stains_enabled="1"
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stains_radius="15" >
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</config_explosion>
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</ExplodeOnDamageComponent>
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<LuaComponent
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_enabled="1"
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script_damage_received="data/scripts/animals/giantshooter_death.lua"
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>
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</LuaComponent>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_02.xml"> <InheritTransformComponent><Transform position.x="-3" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_01.xml"> <InheritTransformComponent><Transform position.x="-6" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_thin_01.xml"> <InheritTransformComponent><Transform position.x="0" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_thin_01.xml"> <InheritTransformComponent><Transform position.x="6" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
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<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_03.xml"> <InheritTransformComponent><Transform position.x="2" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
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<MusicEnergyAffectorComponent
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energy_target="1.0">
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</MusicEnergyAffectorComponent>
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<AudioLoopComponent
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_tags="sound_spray"
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file="data/audio/Desktop/materials.bank"
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event_name="materials/spray_animal"
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volume_autofade_speed="0.25" >
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</AudioLoopComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/slimy_big/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/giantshooter" >
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</AudioComponent>
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</Entity>
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