Consistency/data/entities/animals/ghost.xml

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<Entity
name="$animal_ghost"
tags="mortal,hittable,music_energy_000_near,enemy,glue_NOT"
serialize="0" >
<_Transform
position.x="0"
position.y="0"
rotation="0"
scale.x="1"
scale.y="1" >
</_Transform>
<DamageModelComponent
_enabled="1"
air_needed="0"
blood_material="blood_worm"
blood_spray_material="blood_worm"
blood_multiplier="1"
drop_items_on_death="1"
falling_damages="0"
fire_probability_of_ignition="0"
hp="10"
in_liquid_shooting_electrify_prob="0"
invincibility_frames="0"
is_on_fire="0"
material_damage_min_cell_count="4"
materials_create_messages="0"
materials_damage="1"
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materials_how_much_damage="2"
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materials_that_create_messages="meat"
materials_that_damage="acid"
max_hp="10"
ragdoll_filenames_file=""
ragdoll_material="meat_worm"
ragdoll_offset_x="0"
ragdoll_offset_y="-6"
blood_sprite_directional=""
blood_sprite_large=""
>
<damage_multipliers
drill="0"
electricity="0"
explosion="0"
fire="0"
melee="0"
projectile="0"
ice="0"
slice="0"
>
</damage_multipliers>
</DamageModelComponent>
<GenomeDataComponent
_enabled="1"
food_chain_rank="6"
herd_id="ghost"
is_predator="1" >
</GenomeDataComponent>
<DamageNearbyEntitiesComponent
radius="16"
time_between_damaging="3"
target_tag="player_unit"
damage_type="DAMAGE_CURSE"
ragdoll_fx="NONE">
</DamageNearbyEntitiesComponent>
<GhostComponent
_enabled="1"
hunt_box_radius="412"
new_hunt_target_check_every="150"
speed="20"
velocity.x="-0.37877"
velocity.y="-0.307411" >
</GhostComponent>
<PathFindingGridMarkerComponent
_enabled="1"
marker_offset_x="0"
marker_offset_y="0"
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<SpriteComponent
_enabled="1"
additive="1"
alpha="0.671429"
emissive="1"
has_special_scale="0"
image_file="data/enemies_gfx/ghost.xml"
is_text_sprite="0"
kill_entity_after_finished="0"
next_rect_animation=""
rect_animation=""
smooth_filtering="0"
transform_offset.x="0"
transform_offset.y="0"
ui_is_parent="0"
update_transform="1"
update_transform_rotation="1"
visible="1"
>
</SpriteComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/ghost" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/ghost/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
</Entity>