Consistency/data/entities/animals/boss_alchemist/countered_projectile_effect...

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2021-08-20 01:53:47 +00:00
<!-- this is added to all projectiles that have been converted by boss alchemist's shield -->
<Entity>
<SpriteComponent
_enabled="1"
alpha="1"
image_file="data/projectiles_gfx/orb_pink_ring.xml"
next_rect_animation=""
offset_x="8"
offset_y="8"
rect_animation="spawn"
update_transform_rotation="0"
>
</SpriteComponent>
<!-- trail -->
<ParticleEmitterComponent
emitted_material_name="plasma_fading_pink"
offset.x="0"
offset.y="0"
gravity.y="0.0"
x_vel_min="0"
x_vel_max="0"
y_vel_min="0"
y_vel_max="0"
friction="10"
count_min="1"
count_max="1"
lifetime_min="0.05"
lifetime_max="1.15"
emit_real_particles="0"
render_on_grid="1"
is_trail="1"
trail_gap="3"
emit_cosmetic_particles="1"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
is_emitting="1" >
</ParticleEmitterComponent>
<!-- poof -->
<ParticleEmitterComponent
emitted_material_name="plasma_fading_pink"
emitter_lifetime_frames="2"
offset.x="0"
offset.y="0"
gravity.y="0.0"
area_circle_radius.min="3"
area_circle_radius.max="3"
velocity_always_away_from_center="10"
friction="1.5"
count_min="20"
count_max="40"
lifetime_min="0.5"
lifetime_max="2.0"
emit_real_particles="0"
render_on_grid="1"
emit_cosmetic_particles="1"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
is_emitting="1" >
</ParticleEmitterComponent>
</Entity>