Consistency/data/entities/animals/alchemist.xml

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<Entity name="$animal_alchemist" >
<Base file="data/entities/base_enemy_basic.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="4"
creature_detection_range_x="300"
creature_detection_range_y="300"
sense_creatures="1"
attack_ranged_enabled="1"
attack_melee_enabled="0"
can_fly="0"
attack_ranged_action_frame="4"
attack_ranged_entity_file="data/entities/items/pickup/potion_aggressive.xml"
attack_ranged_frames_between="80"
attack_ranged_offset_y="-5"
attack_ranged_offset_x="0"
needs_food="0"
<!-- attack_ranged_min_distance="60" -->
>
</AnimalAIComponent>
<DamageModelComponent
hp="1.5"
materials_create_messages="1"
ragdoll_filenames_file="data/ragdolls/alchemist/filenames.txt"
fire_probability_of_ignition="0"
blood_spray_material="blood"
blood_spray_create_some_cosmetic="1"
materials_that_damage="acid,poison,blood_cold,blood_cold_vapour,radioactive_gas,radioactive_gas_static,rock_static_radioactive"
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materials_how_much_damage="0.08,0.02,0.016,0.014,0.02,0.02,0.02"
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>
<damage_multipliers
explosion="0.2"
fire="0.1"
>
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/alchemist.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_jump="1"
can_fly="0"
jump_speed="150"
initial_jump_lob="1"
initial_jump_max_distance_x="60"
initial_jump_max_distance_y="60"
can_swim_on_surface="1"
can_dive="1"
>
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="orcs"
food_chain_rank="9"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="-14"
run_velocity="16" >
</CharacterPlatformingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-3"
aabb_max_x="3"
aabb_min_y="-6"
aabb_max_y="3"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-2.0"
collision_aabb_max_x="2.0"
collision_aabb_min_y="-7.5"
collision_aabb_max_y="3"
mass="1.3"
>
</CharacterDataComponent>
</Base>
<LightComponent
_enabled="1"
radius="50"
fade_out_time="1.5" >
</LightComponent>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/alchemist" >
</AudioComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="2.5"
aabb_max_y="-6"
aabb_min_x="-2.5"
aabb_min_y="-12"
damage_multiplier="0.9"
>
</HitboxComponent>
<LuaComponent
script_source_file="data/scripts/animals/limit_projectiles.lua"
execute_every_n_frame="80"
>
</LuaComponent>
</Entity>