217 lines
5.0 KiB
XML
217 lines
5.0 KiB
XML
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<Entity name="$animal_tank" >
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<Base file="data/entities/base_enemy_robot.xml" >
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<ItemChestComponent level="2" >
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</ItemChestComponent>
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<AnimalAIComponent
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preferred_job="JobDefault"
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escape_if_damaged_probability="0"
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attack_melee_damage_min="0.4"
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attack_melee_damage_max="0.7"
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creature_detection_range_x="600"
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creature_detection_range_y="600"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="500"
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food_material="blood"
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needs_food="0"
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sense_creatures="1"
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attack_melee_enabled="0"
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can_fly="0"
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aggressiveness_min="1"
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aggressiveness_max="95"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="2.5"
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ragdoll_material="steel"
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ragdoll_filenames_file="data/ragdolls/tank/filenames.txt"
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blood_material="oil"
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fire_probability_of_ignition="0"
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in_liquid_shooting_electrify_prob="30" >
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<damage_multipliers
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projectile="0.5"
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explosion="1.1"
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electricity="2"
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fire="0.1" >
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/tank.xml"
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offset_x="0"
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offset_y="0"
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z_index="-1"
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>
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_to_get_stuck="120"
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can_jump="0" >
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="orcs"
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food_chain_rank="5"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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swim_idle_buoyancy_coeff="0.8"
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jump_velocity_y="0"
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run_velocity="12" >
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</CharacterPlatformingComponent>
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<HitboxComponent
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aabb_min_x="-8"
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aabb_max_x="8"
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aabb_min_y="-12"
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aabb_max_y="4"
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>
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-3.0"
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collision_aabb_max_x="3.0"
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collision_aabb_min_y="-7"
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collision_aabb_max_y="3"
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mass="2.4"
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>
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</CharacterDataComponent>
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</Base>
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<ExplodeOnDamageComponent
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explode_on_death_percent="1"
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explode_on_damage_percent="0.0"
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>
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<config_explosion
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never_cache="0"
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damage="3"
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camera_shake="40"
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explosion_radius="40"
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explosion_sprite="data/particles/explosion_032.xml"
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explosion_sprite_lifetime="10"
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create_cell_probability="70"
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hole_destroy_liquid="0"
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hole_enabled="1"
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ray_energy="180000"
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particle_effect="1"
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damage_mortals="1"
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physics_explosion_power.min="1.1"
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physics_explosion_power.max="1.7"
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physics_throw_enabled="1"
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shake_vegetation="1"
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sparks_count_min="10"
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sparks_count_max="15"
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sparks_enabled="1"
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stains_enabled="1"
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stains_radius="15" >
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</config_explosion>
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</ExplodeOnDamageComponent>
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<SpriteComponent
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_tags="character"
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alpha="1"
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image_file="data/enemies_gfx/tank_emissive.xml"
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emissive="1"
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additive="1"
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next_rect_animation=""
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rect_animation="walk"
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>
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</SpriteComponent>
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<SpriteComponent
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_tags="gun"
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alpha="1"
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image_file="data/enemies_gfx/tank_gun.xml"
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transform_offset.y="-5"
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next_rect_animation=""
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rect_animation=""
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update_transform="1"
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update_transform_rotation="0"
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has_special_scale="1"
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z_index="-1"
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>
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</SpriteComponent>
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<AIAttackComponent
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min_distance="30"
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max_distance="500"
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frames_between="3"
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frames_between_global="3"
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attack_ranged_aim_rotation_enabled="1"
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attack_ranged_aim_rotation_speed="0.05"
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attack_ranged_aim_rotation_shooting_ok_angle_deg="10"
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attack_ranged_root_offset_y="-5"
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attack_ranged_offset_y="-3"
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attack_ranged_offset_x="10"
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animation_name="attack_ranged"
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attack_ranged_entity_file="data/entities/projectiles/machinegun_bullet_tank.xml"
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angular_range_deg="90"
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>
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</AIAttackComponent>
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<AIAttackComponent
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min_distance="8"
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max_distance="40"
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frames_between="40"
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frames_between_global="40"
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attack_ranged_aim_rotation_enabled="1"
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attack_ranged_aim_rotation_speed="0.05"
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attack_ranged_aim_rotation_shooting_ok_angle_deg="30"
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attack_ranged_root_offset_y="-5"
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attack_ranged_offset_y="-5"
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attack_ranged_offset_x="3"
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animation_name="attack_grenade"
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attack_ranged_entity_file="data/entities/projectiles/grenade_scavenger.xml"
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attack_ranged_action_frame="8"
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>
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</AIAttackComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/tank" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/tank/movement_loop"
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set_speed_parameter_only_based_on_x_movement="1"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<AudioLoopComponent
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_tags="turret_rotate_sound"
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file="data/audio/Desktop/animals.bank"
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event_name="animals/tank/turret_rotate_loop"
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volume_autofade_speed="0.1" >
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</AudioLoopComponent>
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<!-- protection from FREEZING -->
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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</Entity>
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