Campari/RefreshDevice.cs

53 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using RefreshCS;
namespace Campari
{
public class RefreshDevice : IDisposable
{
public IntPtr Handle { get; }
public bool IsDisposed { get; private set; }
public RefreshDevice(
Refresh.PresentationParameters presentationParameters,
bool debugMode
) {
Handle = Refresh.Refresh_CreateDevice(
ref presentationParameters,
(byte) (debugMode ? 1 : 0)
);
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
Refresh.Refresh_DestroyDevice(Handle);
IsDisposed = true;
}
}
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
~RefreshDevice()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}