.. |
State
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various convenience states
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2021-01-15 18:08:58 -08:00 |
BlendConstants.cs
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basic rendering structure
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2021-01-14 17:25:15 -08:00 |
Buffer.cs
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add pointer overload for Buffer.SetData
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2021-01-16 13:55:42 -08:00 |
BufferBinding.cs
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convert many things to params arrays
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2021-01-15 20:14:45 -08:00 |
Bytecode.cs
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wrap some graphics resources
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2021-01-14 01:26:54 -08:00 |
ColorTarget.cs
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backed color target convenience method
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2021-01-16 16:12:20 -08:00 |
CommandBuffer.cs
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convert many things to params arrays
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2021-01-15 20:14:45 -08:00 |
ComputePipeline.cs
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add some missing API functions
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2021-01-15 19:08:16 -08:00 |
Conversions.cs
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basic rendering structure
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2021-01-14 17:25:15 -08:00 |
DepthStencilTarget.cs
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backed color target convenience method
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2021-01-16 16:12:20 -08:00 |
Framebuffer.cs
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rename RefreshDevice to GraphicsDevice
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2021-01-15 18:13:53 -08:00 |
GraphicsDevice.cs
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add some missing API functions
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2021-01-15 19:08:16 -08:00 |
GraphicsPipeline.cs
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rename RefreshDevice to GraphicsDevice
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2021-01-15 18:13:53 -08:00 |
GraphicsResource.cs
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rename RefreshDevice to GraphicsDevice
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2021-01-15 18:13:53 -08:00 |
RenderPass.cs
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rename RefreshDevice to GraphicsDevice
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2021-01-15 18:13:53 -08:00 |
Sampler.cs
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rename RefreshDevice to GraphicsDevice
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2021-01-15 18:13:53 -08:00 |
ShaderModule.cs
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rename RefreshDevice to GraphicsDevice
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2021-01-15 18:13:53 -08:00 |
Texture.cs
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add SavePNG method
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2021-01-15 19:42:31 -08:00 |
TextureSamplerBinding.cs
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convert many things to params arrays
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2021-01-15 20:14:45 -08:00 |
TextureSlice.cs
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basic rendering structure
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2021-01-14 17:25:15 -08:00 |