A convenient wrapper around the RefreshCS interop library for the Refresh graphics system.
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cosmonaut 2145e87ae0 add convenience method for presenting a whole texture 4 months ago
..
State various convenience states 4 months ago
BlendConstants.cs basic rendering structure 4 months ago
Buffer.cs add pointer overload for Buffer.SetData 4 months ago
BufferBinding.cs convert many things to params arrays 4 months ago
Bytecode.cs wrap some graphics resources 4 months ago
ColorTarget.cs backed color target convenience method 4 months ago
CommandBuffer.cs add convenience method for presenting a whole texture 4 months ago
ComputePipeline.cs add some missing API functions 4 months ago
Conversions.cs basic rendering structure 4 months ago
DepthStencilTarget.cs backed color target convenience method 4 months ago
Framebuffer.cs rename RefreshDevice to GraphicsDevice 4 months ago
GraphicsDevice.cs add some missing API functions 4 months ago
GraphicsPipeline.cs rename RefreshDevice to GraphicsDevice 4 months ago
GraphicsResource.cs rename RefreshDevice to GraphicsDevice 4 months ago
RenderPass.cs rename RefreshDevice to GraphicsDevice 4 months ago
Sampler.cs rename RefreshDevice to GraphicsDevice 4 months ago
ShaderModule.cs rename RefreshDevice to GraphicsDevice 4 months ago
Texture.cs add SavePNG method 4 months ago
TextureSamplerBinding.cs convert many things to params arrays 4 months ago
TextureSlice.cs basic rendering structure 4 months ago