various convenience states
parent
424ff7f00c
commit
e9dfdb0921
|
@ -1 +1 @@
|
|||
Subproject commit 3379b95e449904b30d66d8bc17e4da83fc60c1be
|
||||
Subproject commit 2e3871a03d99e413f84748e40bdb6c03df2ecd1c
|
|
@ -7,8 +7,11 @@ namespace Campari
|
|||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyBuffer;
|
||||
|
||||
/* FIXME: could we have a special flags struct? */
|
||||
public Buffer(RefreshDevice device, uint usageFlags, uint sizeInBytes) : base(device)
|
||||
public Buffer(
|
||||
RefreshDevice device,
|
||||
Refresh.BufferUsageFlags usageFlags,
|
||||
uint sizeInBytes
|
||||
) : base(device)
|
||||
{
|
||||
Handle = Refresh.Refresh_CreateBuffer(
|
||||
device.Handle,
|
||||
|
|
|
@ -23,17 +23,23 @@ namespace Campari
|
|||
RenderPass renderPass
|
||||
) : base(device)
|
||||
{
|
||||
var blendStateHandle = GCHandle.Alloc(colorBlendState.ColorTargetBlendStates, GCHandleType.Pinned);
|
||||
var vertexAttributesHandle = GCHandle.Alloc(vertexInputState.VertexAttributes, GCHandleType.Pinned);
|
||||
var vertexBindingsHandle = GCHandle.Alloc(vertexInputState.VertexBindings, GCHandleType.Pinned);
|
||||
var viewportHandle = GCHandle.Alloc(viewportState.Viewports, GCHandleType.Pinned);
|
||||
var scissorHandle = GCHandle.Alloc(viewportState.Scissors, GCHandleType.Pinned);
|
||||
|
||||
var colorTargetBlendStates = stackalloc Refresh.ColorTargetBlendState[colorBlendState.ColorTargetBlendStates.Length];
|
||||
|
||||
for (var i = 0; i < colorBlendState.ColorTargetBlendStates.Length; i += 1)
|
||||
{
|
||||
colorTargetBlendStates[i] = colorBlendState.ColorTargetBlendStates[i].ToRefreshColorTargetBlendState();
|
||||
}
|
||||
|
||||
Refresh.GraphicsPipelineCreateInfo graphicsPipelineCreateInfo;
|
||||
|
||||
graphicsPipelineCreateInfo.colorBlendState.logicOpEnable = Conversions.BoolToByte(colorBlendState.LogicOpEnable);
|
||||
graphicsPipelineCreateInfo.colorBlendState.logicOp = colorBlendState.LogicOp;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendStates = blendStateHandle.AddrOfPinnedObject();
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendStates = (IntPtr) colorTargetBlendStates;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendStateCount = (uint) colorBlendState.ColorTargetBlendStates.Length;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[0] = colorBlendState.BlendConstants.R;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[1] = colorBlendState.BlendConstants.G;
|
||||
|
@ -89,7 +95,6 @@ namespace Campari
|
|||
|
||||
Handle = Refresh.Refresh_CreateGraphicsPipeline(device.Handle, ref graphicsPipelineCreateInfo);
|
||||
|
||||
blendStateHandle.Free();
|
||||
vertexAttributesHandle.Free();
|
||||
vertexBindingsHandle.Free();
|
||||
viewportHandle.Free();
|
||||
|
|
|
@ -9,10 +9,15 @@ namespace Campari
|
|||
|
||||
public Sampler(
|
||||
RefreshDevice device,
|
||||
ref Refresh.SamplerStateCreateInfo samplerStateCreateInfo
|
||||
ref SamplerState samplerState
|
||||
) : base(device)
|
||||
{
|
||||
Handle = Refresh.Refresh_CreateSampler(device.Handle, ref samplerStateCreateInfo);
|
||||
var refreshSamplerStateCreateInfo = samplerState.ToRefreshSamplerStateCreateInfo();
|
||||
|
||||
Handle = Refresh.Refresh_CreateSampler(
|
||||
device.Handle,
|
||||
ref refreshSamplerStateCreateInfo
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,6 @@ namespace Campari
|
|||
public bool LogicOpEnable;
|
||||
public Refresh.LogicOp LogicOp;
|
||||
public BlendConstants BlendConstants;
|
||||
public Refresh.ColorTargetBlendState[] ColorTargetBlendStates;
|
||||
public ColorTargetBlendState[] ColorTargetBlendStates;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,85 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace Campari
|
||||
{
|
||||
public struct ColorTargetBlendState
|
||||
{
|
||||
public bool BlendEnable;
|
||||
public Refresh.BlendOp AlphaBlendOp;
|
||||
public Refresh.BlendOp ColorBlendOp;
|
||||
public Refresh.ColorComponentFlags ColorWriteMask;
|
||||
public Refresh.BlendFactor DestinationAlphaBlendFactor;
|
||||
public Refresh.BlendFactor DestinationColorBlendFactor;
|
||||
public Refresh.BlendFactor SourceAlphaBlendFactor;
|
||||
public Refresh.BlendFactor SourceColorBlendFactor;
|
||||
|
||||
public static readonly ColorTargetBlendState Additive = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.One,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.One
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState AlphaBlend = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.One,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.One,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState NonPremultiplied = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState Opaque = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.One,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.One,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.Zero,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.Zero
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState None = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = false,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA
|
||||
};
|
||||
|
||||
public Refresh.ColorTargetBlendState ToRefreshColorTargetBlendState()
|
||||
{
|
||||
return new Refresh.ColorTargetBlendState
|
||||
{
|
||||
blendEnable = Conversions.BoolToByte(BlendEnable),
|
||||
alphaBlendOp = AlphaBlendOp,
|
||||
colorBlendOp = ColorBlendOp,
|
||||
colorWriteMask = ColorWriteMask,
|
||||
destinationAlphaBlendFactor = DestinationAlphaBlendFactor,
|
||||
destinationColorBlendFactor = DestinationColorBlendFactor,
|
||||
sourceAlphaBlendFactor = SourceAlphaBlendFactor,
|
||||
sourceColorBlendFactor = SourceColorBlendFactor
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,5 +13,31 @@ namespace Campari
|
|||
public float MinDepthBounds;
|
||||
public float MaxDepthBounds;
|
||||
public bool StencilTestEnable;
|
||||
|
||||
public static readonly DepthStencilState DepthReadWrite = new DepthStencilState
|
||||
{
|
||||
DepthTestEnable = true,
|
||||
DepthWriteEnable = true,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = false,
|
||||
CompareOp = Refresh.CompareOp.LessOrEqual
|
||||
};
|
||||
|
||||
public static readonly DepthStencilState DepthRead = new DepthStencilState
|
||||
{
|
||||
DepthTestEnable = true,
|
||||
DepthWriteEnable = false,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = false,
|
||||
CompareOp = Refresh.CompareOp.LessOrEqual
|
||||
};
|
||||
|
||||
public static readonly DepthStencilState Disable = new DepthStencilState
|
||||
{
|
||||
DepthTestEnable = false,
|
||||
DepthWriteEnable = false,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = false
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,5 +6,11 @@ namespace Campari
|
|||
{
|
||||
public Refresh.SampleCount MultisampleCount;
|
||||
public uint SampleMask;
|
||||
|
||||
public static readonly MultisampleState None = new MultisampleState
|
||||
{
|
||||
MultisampleCount = Refresh.SampleCount.One,
|
||||
SampleMask = uint.MaxValue
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,5 +13,41 @@ namespace Campari
|
|||
public Refresh.FillMode FillMode;
|
||||
public Refresh.FrontFace FrontFace;
|
||||
public float LineWidth;
|
||||
|
||||
public static readonly RasterizerState CullClockwise = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.Front,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
|
||||
public static readonly RasterizerState CullCounterClockwise = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.Back,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
|
||||
public static readonly RasterizerState CullNone = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.None,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
|
||||
public static readonly RasterizerState Wireframe = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.None,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,135 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace Campari
|
||||
{
|
||||
public struct SamplerState
|
||||
{
|
||||
public Refresh.Filter MinFilter;
|
||||
public Refresh.Filter MagFilter;
|
||||
public Refresh.SamplerMipmapMode MipmapMode;
|
||||
public Refresh.SamplerAddressMode AddressModeU;
|
||||
public Refresh.SamplerAddressMode AddressModeV;
|
||||
public Refresh.SamplerAddressMode AddressModeW;
|
||||
public float MipLodBias;
|
||||
public bool AnisotropyEnable;
|
||||
public float MaxAnisotropy;
|
||||
public bool CompareEnable;
|
||||
public Refresh.CompareOp CompareOp;
|
||||
public float MinLod;
|
||||
public float MaxLod;
|
||||
public Refresh.BorderColor BorderColor;
|
||||
|
||||
public static readonly SamplerState AnisotropicClamp = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeV = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeW = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = true,
|
||||
MaxAnisotropy = 4,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000 /* VK_LOD_CLAMP_NONE */
|
||||
};
|
||||
|
||||
public static readonly SamplerState AnisotropicWrap = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeV = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeW = Refresh.SamplerAddressMode.Repeat,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = true,
|
||||
MaxAnisotropy = 4,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000 /* VK_LOD_CLAMP_NONE */
|
||||
};
|
||||
|
||||
public static readonly SamplerState LinearClamp = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeV = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeW = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public static readonly SamplerState LinearWrap = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeV = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeW = Refresh.SamplerAddressMode.Repeat,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public static readonly SamplerState PointClamp = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Nearest,
|
||||
MagFilter = Refresh.Filter.Nearest,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Nearest,
|
||||
AddressModeU = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeV = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeW = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public static readonly SamplerState PointWrap = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Nearest,
|
||||
MagFilter = Refresh.Filter.Nearest,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Nearest,
|
||||
AddressModeU = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeV = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeW = Refresh.SamplerAddressMode.Repeat,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public Refresh.SamplerStateCreateInfo ToRefreshSamplerStateCreateInfo()
|
||||
{
|
||||
return new Refresh.SamplerStateCreateInfo
|
||||
{
|
||||
minFilter = MinFilter,
|
||||
magFilter = MagFilter,
|
||||
mipmapMode = MipmapMode,
|
||||
addressModeU = AddressModeU,
|
||||
addressModeV = AddressModeV,
|
||||
addressModeW = AddressModeW,
|
||||
mipLodBias = MipLodBias,
|
||||
anisotropyEnable = Conversions.BoolToByte(AnisotropyEnable),
|
||||
maxAnisotropy = MaxAnisotropy,
|
||||
compareEnable = Conversions.BoolToByte(CompareEnable),
|
||||
compareOp = CompareOp,
|
||||
minLod = MinLod,
|
||||
maxLod = MaxLod,
|
||||
borderColor = BorderColor
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace Campari
|
||||
{
|
||||
public struct TextureCreateInfo
|
||||
{
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public uint Depth;
|
||||
public bool IsCube;
|
||||
public Refresh.SampleCount SampleCount;
|
||||
public uint LevelCount;
|
||||
public Refresh.ColorFormat Format;
|
||||
public Refresh.TextureUsageFlags UsageFlags;
|
||||
|
||||
public Refresh.TextureCreateInfo ToRefreshTextureCreateInfo()
|
||||
{
|
||||
return new Refresh.TextureCreateInfo
|
||||
{
|
||||
width = Width,
|
||||
height = Height,
|
||||
depth = Depth,
|
||||
isCube = Conversions.BoolToByte(IsCube),
|
||||
sampleCount = SampleCount,
|
||||
levelCount = LevelCount,
|
||||
format = Format,
|
||||
usageFlags = UsageFlags
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
117
src/Texture.cs
117
src/Texture.cs
|
@ -21,15 +21,15 @@ namespace Campari
|
|||
out var channels
|
||||
);
|
||||
|
||||
Refresh.TextureCreateInfo textureCreateInfo;
|
||||
textureCreateInfo.width = (uint) width;
|
||||
textureCreateInfo.height = (uint) height;
|
||||
textureCreateInfo.depth = 1;
|
||||
textureCreateInfo.format = Refresh.ColorFormat.R8G8B8A8;
|
||||
textureCreateInfo.isCube = 0;
|
||||
textureCreateInfo.levelCount = 1;
|
||||
textureCreateInfo.sampleCount = Refresh.SampleCount.One;
|
||||
textureCreateInfo.usageFlags = (uint) Refresh.TextureUsageFlagBits.SamplerBit;
|
||||
Campari.TextureCreateInfo textureCreateInfo;
|
||||
textureCreateInfo.Width = (uint)width;
|
||||
textureCreateInfo.Height = (uint)height;
|
||||
textureCreateInfo.Depth = 1;
|
||||
textureCreateInfo.Format = Refresh.ColorFormat.R8G8B8A8;
|
||||
textureCreateInfo.IsCube = false;
|
||||
textureCreateInfo.LevelCount = 1;
|
||||
textureCreateInfo.SampleCount = Refresh.SampleCount.One;
|
||||
textureCreateInfo.UsageFlags = Refresh.TextureUsageFlags.SamplerBit;
|
||||
|
||||
var texture = new Texture(device, ref textureCreateInfo);
|
||||
|
||||
|
@ -39,16 +39,93 @@ namespace Campari
|
|||
return texture;
|
||||
}
|
||||
|
||||
public Texture(RefreshDevice device, ref Refresh.TextureCreateInfo textureCreateInfo) : base(device)
|
||||
public static Texture CreateTexture2D(
|
||||
RefreshDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
Refresh.ColorFormat format,
|
||||
Refresh.TextureUsageFlags usageFlags,
|
||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
||||
uint levelCount = 1
|
||||
)
|
||||
{
|
||||
var textureCreateInfo = new Campari.TextureCreateInfo
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
Depth = 1,
|
||||
IsCube = false,
|
||||
SampleCount = sampleCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, ref textureCreateInfo);
|
||||
}
|
||||
|
||||
public static Texture CreateTexture3D(
|
||||
RefreshDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
uint depth,
|
||||
Refresh.ColorFormat format,
|
||||
Refresh.TextureUsageFlags usageFlags,
|
||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
||||
uint levelCount = 1
|
||||
)
|
||||
{
|
||||
var textureCreateInfo = new Campari.TextureCreateInfo
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
Depth = depth,
|
||||
IsCube = false,
|
||||
SampleCount = sampleCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, ref textureCreateInfo);
|
||||
}
|
||||
|
||||
public static Texture CreateTextureCube(
|
||||
RefreshDevice device,
|
||||
uint size,
|
||||
Refresh.ColorFormat format,
|
||||
Refresh.TextureUsageFlags usageFlags,
|
||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
||||
uint levelCount = 1
|
||||
)
|
||||
{
|
||||
var textureCreateInfo = new Campari.TextureCreateInfo
|
||||
{
|
||||
Width = size,
|
||||
Height = size,
|
||||
Depth = 1,
|
||||
IsCube = true,
|
||||
SampleCount = sampleCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, ref textureCreateInfo);
|
||||
}
|
||||
|
||||
public Texture(RefreshDevice device, ref Campari.TextureCreateInfo textureCreateInfo) : base(device)
|
||||
{
|
||||
var refreshTextureCreateInfo = textureCreateInfo.ToRefreshTextureCreateInfo();
|
||||
|
||||
Handle = Refresh.Refresh_CreateTexture(
|
||||
device.Handle,
|
||||
ref textureCreateInfo
|
||||
ref refreshTextureCreateInfo
|
||||
);
|
||||
|
||||
Format = textureCreateInfo.format;
|
||||
Width = textureCreateInfo.width;
|
||||
Height = textureCreateInfo.height;
|
||||
Format = textureCreateInfo.Format;
|
||||
Width = textureCreateInfo.Width;
|
||||
Height = textureCreateInfo.Height;
|
||||
}
|
||||
|
||||
public void SetData(IntPtr data, uint dataLengthInBytes)
|
||||
|
@ -70,5 +147,17 @@ namespace Campari
|
|||
dataLengthInBytes
|
||||
);
|
||||
}
|
||||
|
||||
public void SetData(ref TextureSlice textureSlice, IntPtr data, uint dataLengthInBytes)
|
||||
{
|
||||
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
||||
|
||||
Refresh.Refresh_SetTextureData(
|
||||
Device.Handle,
|
||||
ref refreshTextureSlice,
|
||||
data,
|
||||
dataLengthInBytes
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue