Campari/src/GraphicsResource.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace Campari
{
public abstract class GraphicsResource : IDisposable
{
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public GraphicsDevice Device { get; }
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public IntPtr Handle { get; protected set; }
public bool IsDisposed { get; private set; }
protected abstract Action<IntPtr, IntPtr> QueueDestroyFunction { get; }
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public GraphicsResource(GraphicsDevice device)
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{
Device = device;
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
QueueDestroyFunction(Device.Handle, Handle);
IsDisposed = true;
}
}
~GraphicsResource()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}