120 lines
3.5 KiB
TypeScript
120 lines
3.5 KiB
TypeScript
import { IAnimationData } from './Interfaces/IAnimationData';
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import { ICanvasData } from './Interfaces/ICanvasData';
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export class FrameHandler {
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private start: number = 0;
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private frameNumberDiv: HTMLElement;
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private animationData: IAnimationData;
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private canvasData: ICanvasData;
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private filenames: string[] = [];
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private currentFrame: number = 0;
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private playingAnimation: boolean;
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private htmlCanvasElement: HTMLCanvasElement;
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private canvasContext: CanvasRenderingContext2D;
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private imageElement: HTMLImageElement;
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constructor(
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animationData: IAnimationData,
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canvasData: ICanvasData,
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htmlCanvasElement: HTMLCanvasElement,
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canvasContext: CanvasRenderingContext2D,
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frameNumberDiv: HTMLElement,
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imageElement: HTMLImageElement
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) {
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this.animationData = animationData;
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this.canvasData = canvasData;
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this.htmlCanvasElement = htmlCanvasElement;
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this.canvasContext = canvasContext;
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this.frameNumberDiv = frameNumberDiv;
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window.requestAnimationFrame(this.windowAnimationUpdate);
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this.imageElement = imageElement;
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}
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public GetCurrentFrame(): number {
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return this.currentFrame;
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}
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public loadFrames(filenames: string[]) {
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this.filenames = filenames;
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this.currentFrame = 0;
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this.RefreshImage();
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}
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public AdvanceFrames(amount: number) {
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this.currentFrame += amount;
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this.currentFrame %= this.filenames.length;
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if (this.currentFrame < 0) {
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this.currentFrame = this.filenames.length - 1;
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}
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this.GoToFrame(this.currentFrame);
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}
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public GoToFrame(frame: number) {
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this.currentFrame = frame;
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this.RefreshImage();
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}
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public TogglePlayingAnimation() {
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this.playingAnimation = !this.playingAnimation;
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console.log('playingAnimation = ', this.playingAnimation);
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}
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public StopPlayingAnimation() {
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this.playingAnimation = false;
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}
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public GetFilenames(): string[] {
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return this.filenames;
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}
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private RefreshImage() {
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if (this.filenames.length === 0) {
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this.frameNumberDiv.className = 'warning';
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this.frameNumberDiv.innerText = 'No images uploaded yet';
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} else {
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this.canvasContext.clearRect(0, 0, this.htmlCanvasElement.width, this.htmlCanvasElement.height);
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this.canvasContext.imageSmoothingEnabled = false;
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this.imageElement.src = this.filenames[this.currentFrame];
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// draw sprite
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this.canvasContext.drawImage(
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this.imageElement,
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0,
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0,
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this.htmlCanvasElement.width,
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this.htmlCanvasElement.height
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);
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// draw origin +
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const originCursorSize: number = 500;
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const originX = this.animationData.originX * this.canvasData.widthRatio;
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const originY = this.animationData.originY * this.canvasData.heightRatio;
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this.canvasContext.beginPath();
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this.canvasContext.moveTo(originX, originY - originCursorSize);
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this.canvasContext.lineTo(originX, originY + originCursorSize);
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this.canvasContext.moveTo(originX - originCursorSize, originY);
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this.canvasContext.lineTo(originX + originCursorSize, originY);
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this.canvasContext.stroke();
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this.frameNumberDiv.className = 'instruction';
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this.frameNumberDiv.innerText =
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'Frame ' + (this.currentFrame + 1).toString() + ' / ' + this.filenames.length.toString();
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}
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}
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private windowAnimationUpdate = (timestamp: number) => {
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if (this.start === 0) {
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this.start = timestamp;
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}
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const progress = timestamp - this.start;
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if (this.playingAnimation && progress > 1000 / this.animationData.frameRate) {
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this.AdvanceFrames(1);
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this.start = 0;
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}
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this.RefreshImage();
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window.requestAnimationFrame(this.windowAnimationUpdate);
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// console.log('timestamp = ' + timestamp);
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};
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}
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