85 lines
2.6 KiB
TypeScript
85 lines
2.6 KiB
TypeScript
import { IAnimationData } from './Interfaces/IAnimationData';
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import { IFramePinData } from './Interfaces/IFramePinData';
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import { IProjectData } from './Interfaces/IProjectData';
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// I display the canvas and am clickable
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export class CanvasHandler {
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private canvasImage: HTMLCanvasElement;
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private imageElement: HTMLImageElement;
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private animationData: IAnimationData;
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private projectData: IProjectData;
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private orginInfo: HTMLElement;
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private targetImageSize: number = 256;
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constructor(
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animationData: IAnimationData,
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canvasData: IProjectData,
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canvasImage: HTMLCanvasElement,
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imageElement: HTMLImageElement,
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originInfo: HTMLElement
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) {
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this.animationData = animationData;
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this.projectData = canvasData;
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this.canvasImage = canvasImage;
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this.imageElement = imageElement;
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this.orginInfo = originInfo;
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this.ResizeCanvas(256, 256);
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this.UpdateCanvasDataSize();
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const canvasContext: CanvasRenderingContext2D = this.canvasImage.getContext('2d')!;
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canvasContext.clearRect(0, 0, this.targetImageSize, this.targetImageSize);
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canvasContext.imageSmoothingEnabled = false;
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}
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public ResizeCanvas(width: number, height: number) {
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// get image ratio, then scale default width by it
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const hwratio = height / width;
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let newWidth = this.targetImageSize / hwratio;
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let newHeight = this.targetImageSize;
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if (newWidth > 600) {
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newWidth = 600;
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newHeight = 600 * hwratio;
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}
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this.canvasImage.width = newWidth;
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this.canvasImage.height = newHeight;
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this.UpdateCanvasDataSize();
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}
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public CanvasMouseDown = (offsetX: number, offsetY: number) => {
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// get position
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const ratioWidth: number = this.canvasImage.width / this.imageElement.width;
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const ratioHeight: number = this.canvasImage.height / this.imageElement.height;
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// get origin in pixels
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const pixelX: number = Math.floor(offsetX / ratioWidth);
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const pixelY: number = Math.floor(offsetY / ratioHeight);
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// console.log('CLICK X:' + pixelX + ' Y:' + pixelY);
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if (this.projectData.currentlySelectedPin === 0) {
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// update animation data
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this.animationData.originX = pixelX;
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this.animationData.originY = pixelY;
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} else {
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// console.log('current pin id = ' + this.projectData.currentlySelectedPin);
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const newPinData = {
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x: pixelX,
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y: pixelY
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};
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this.animationData.frames[this.projectData.currentFrame].pinData[
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this.projectData.currentlySelectedPin
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] = newPinData;
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}
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// update canvas data
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this.projectData.widthRatio = ratioWidth;
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this.projectData.heightRatio = ratioHeight;
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};
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private UpdateCanvasDataSize() {
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this.projectData.width = this.canvasImage.width;
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this.projectData.height = this.canvasImage.height;
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}
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}
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