AnimationTool/app/canvas_handler.ts

70 lines
2.4 KiB
TypeScript

import { IAnimationData } from './Interfaces/IAnimationData';
import { ICanvasData } from './Interfaces/ICanvasData';
// I display the canvas and am clickable
export class CanvasHandler {
private canvasImage: HTMLCanvasElement;
private imageElement: HTMLImageElement;
private animationData: IAnimationData;
private canvasData: ICanvasData;
private orginInfo: HTMLElement;
private targetImageSize: number = 256;
constructor(
animationData: IAnimationData,
canvasData: ICanvasData,
canvasImage: HTMLCanvasElement,
imageElement: HTMLImageElement,
originInfo: HTMLElement
) {
this.animationData = animationData;
this.canvasData = canvasData;
this.canvasImage = canvasImage;
this.imageElement = imageElement;
this.orginInfo = originInfo;
this.ResizeCanvas();
this.UpdateCanvasDataSize();
const canvasContext: CanvasRenderingContext2D = this.canvasImage.getContext('2d')!;
canvasContext.fillRect(0, 0, this.targetImageSize, this.targetImageSize);
canvasContext.imageSmoothingEnabled = false;
this.canvasImage.addEventListener('click', this.mouseDown);
}
public ResizeCanvas() {
// get image ratio, then scale default width by it
const hwratio = this.imageElement.height / this.imageElement.width;
const newWidth = this.targetImageSize / hwratio;
const newHeight = this.targetImageSize;
console.log('hwratio = ' + hwratio);
this.canvasImage.width = newWidth;
this.canvasImage.height = newHeight;
this.UpdateCanvasDataSize();
}
private UpdateCanvasDataSize() {
this.canvasData.width = this.canvasImage.width;
this.canvasData.height = this.canvasImage.height;
}
private mouseDown = (event: MouseEvent) => {
// get position
const ratioWidth: number = this.canvasImage.width / this.imageElement.width;
const ratioHeight: number = this.canvasImage.height / this.imageElement.height;
// get origin in pixels
const pixelX: number = Math.floor(event.offsetX / ratioWidth);
const pixelY: number = Math.floor(event.offsetY / ratioHeight);
console.log('CLICK X:' + pixelX + ' Y:' + pixelY);
// update animation data
this.animationData.originX = pixelX;
this.animationData.originY = pixelY;
// update canvas data
this.canvasData.widthRatio = ratioWidth;
this.canvasData.heightRatio = ratioHeight;
// update origin number display
this.orginInfo.innerText = 'Origin X: ' + this.animationData.originX + ' Y: ' + this.animationData.originY;
};
}